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fix a typo
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@@ -731,7 +731,7 @@ class _GamePageState extends State<GamePage> {
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_game = MyGame(
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onGameStateUpdate: (position, health) async {
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ChannelResponse response;
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// Loop until the send succedes if the payload is to notify defeat.
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// Loop until the send succeeds if the payload is to notify defeat.
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do {
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response = await _gameChannel!.send(
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type: RealtimeListenTypes.broadcast,
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