adds flutter multiplayer shooting game example app

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dshukertjr committed 2023-02-14 16:11:30 +09:00
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
/pubspec.lock
@@ -0,0 +1,16 @@
# flame_realtime_shooting
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
@@ -0,0 +1,29 @@
# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
@@ -0,0 +1,13 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks
@@ -0,0 +1,71 @@
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.flame_realtime_shooting"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}
@@ -0,0 +1,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flame_realtime_shooting">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -0,0 +1,34 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flame_realtime_shooting">
<application
android:label="flame_realtime_shooting"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
@@ -0,0 +1,6 @@
package com.example.flame_realtime_shooting
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -0,0 +1,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flame_realtime_shooting">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -0,0 +1,31 @@
buildscript {
ext.kotlin_version = '1.7.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}
@@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true
@@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip
@@ -0,0 +1,11 @@
include ':app'
def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
def properties = new Properties()
assert localPropertiesFile.exists()
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"
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@@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>11.0</string>
</dict>
</plist>
@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"
@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"
@@ -0,0 +1,41 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '11.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end
@@ -0,0 +1,35 @@
PODS:
- app_links (0.0.1):
- Flutter
- Flutter (1.0.0)
- path_provider_foundation (0.0.1):
- Flutter
- FlutterMacOS
- url_launcher_ios (0.0.1):
- Flutter
DEPENDENCIES:
- app_links (from `.symlinks/plugins/app_links/ios`)
- Flutter (from `Flutter`)
- path_provider_foundation (from `.symlinks/plugins/path_provider_foundation/ios`)
- url_launcher_ios (from `.symlinks/plugins/url_launcher_ios/ios`)
EXTERNAL SOURCES:
app_links:
:path: ".symlinks/plugins/app_links/ios"
Flutter:
:path: Flutter
path_provider_foundation:
:path: ".symlinks/plugins/path_provider_foundation/ios"
url_launcher_ios:
:path: ".symlinks/plugins/url_launcher_ios/ios"
SPEC CHECKSUMS:
app_links: ab4ba54d10a13d45825336bc9707b5eadee81191
Flutter: f04841e97a9d0b0a8025694d0796dd46242b2854
path_provider_foundation: 37748e03f12783f9de2cb2c4eadfaa25fe6d4852
url_launcher_ios: ae1517e5e344f5544fb090b079e11f399dfbe4d2
PODFILE CHECKSUM: ef19549a9bc3046e7bb7d2fab4d021637c0c58a3
COCOAPODS: 1.11.3
@@ -0,0 +1,551 @@
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
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@@ -0,0 +1,87 @@
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version = "1.3">
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buildImplicitDependencies = "YES">
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buildForRunning = "YES"
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buildForAnalyzing = "YES">
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
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ReferencedContainer = "container:Runner.xcodeproj">
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
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ReferencedContainer = "container:Runner.xcodeproj">
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shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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BuildableName = "Runner.app"
BlueprintName = "Runner"
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location = "group:Pods/Pods.xcodeproj">
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
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@@ -0,0 +1,13 @@
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
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},
{
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},
{
"size" : "60x60",
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"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
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"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
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"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
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"filename" : "Icon-App-20x20@2x.png",
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},
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"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Flame Realtime Shooting</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>flame_realtime_shooting</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>
@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"
@@ -0,0 +1,55 @@
import 'dart:async';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/image_composition.dart' as flame_image;
class Bullet extends PositionComponent with CollisionCallbacks, HasGameRef {
final Vector2 velocity;
final flame_image.Image image;
static const radius = 5.0;
bool hasBeenHit = false;
final bool isMine;
/// Damage that it deals when it hits the player
final int damage = 5;
Bullet({
required this.isMine,
required this.velocity,
required this.image,
required Vector2 initialPosition,
}) : super(position: initialPosition);
@override
Future<void>? onLoad() async {
anchor = Anchor.center;
width = radius * 2;
height = radius * 2;
add(CircleHitbox()
..collisionType = CollisionType.passive
..anchor = Anchor.center);
final sprite =
SpriteComponent.fromImage(image, size: Vector2.all(radius * 2));
add(sprite);
await super.onLoad();
}
@override
void update(double dt) {
super.update(dt);
position += velocity * dt;
if (position.y < 0 || position.y > gameRef.size.y) {
removeFromParent();
}
}
}
@@ -0,0 +1,160 @@
import 'dart:async';
import 'package:flame/game.dart';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/image_composition.dart' as flame_image;
import 'package:flame_realtime_shooting/game/bullet.dart';
import 'package:flame_realtime_shooting/game/player.dart';
import 'package:flutter/material.dart';
class MyGame extends FlameGame with PanDetector, HasCollisionDetection {
MyGame({
required this.onGameOver,
required this.onGameStateUpdate,
});
static const _initialHealthPoints = 100;
/// Callback to notify the parent when the game ends.
final void Function(bool didWin) onGameOver;
/// Callback for when the game state updates.
final void Function(
Vector2 position,
int health,
) onGameStateUpdate;
/// `Player` instance of the player
late Player _player;
/// `Player` instance of the opponent
late Player _opponent;
bool isGameOver = true;
int _playerHealthPoint = _initialHealthPoints;
late final flame_image.Image _playerBulletImage;
late final flame_image.Image _opponentBulletImage;
@override
Color backgroundColor() {
return Colors.transparent;
}
@override
Future<void>? onLoad() async {
final playerImage = await images.load('player.png');
_player = Player(isMe: true);
final spriteSize = Vector2.all(Player.radius * 2);
_player.add(SpriteComponent(sprite: Sprite(playerImage), size: spriteSize));
add(_player);
final opponentImage = await images.load('opponent.png');
_opponent = Player(isMe: false);
_opponent.add(SpriteComponent.fromImage(opponentImage, size: spriteSize));
add(_opponent);
_playerBulletImage = await images.load('player-bullet.png');
_opponentBulletImage = await images.load('opponent-bullet.png');
await super.onLoad();
}
@override
void onPanUpdate(DragUpdateInfo info) {
_player.move(info.delta.global);
final mirroredPosition = _player.getMirroredPercentPosition();
onGameStateUpdate(mirroredPosition, _playerHealthPoint);
super.onPanUpdate(info);
}
@override
void update(double dt) {
super.update(dt);
if (isGameOver) {
return;
}
for (final child in children) {
if (child is Bullet && child.hasBeenHit && !child.isMine) {
_playerHealthPoint = _playerHealthPoint - child.damage;
final mirroredPosition = _player.getMirroredPercentPosition();
onGameStateUpdate(mirroredPosition, _playerHealthPoint);
_player.updateHealth(_playerHealthPoint / _initialHealthPoints);
}
}
if (_playerHealthPoint <= 0) {
endGame(false);
}
}
void startNewGame() {
isGameOver = false;
_playerHealthPoint = _initialHealthPoints;
for (final child in children) {
if (child is Player) {
child.position = child.initialPosition;
} else if (child is Bullet) {
child.removeFromParent();
}
}
_shootBullets();
}
/// shoots out bullets form both the player and the opponent.
///
/// Calls itself every 500 milliseconds
Future<void> _shootBullets() async {
await Future.delayed(const Duration(milliseconds: 500));
/// Player's bullet
final playerBulletInitialPosition = Vector2.copy(_player.position)
..y -= Player.radius;
final playerBulletVelocities = [
Vector2(0, -100),
Vector2(60, -80),
Vector2(-60, -80),
];
for (final bulletVelocity in playerBulletVelocities) {
add((Bullet(
isMine: true,
velocity: bulletVelocity,
image: _playerBulletImage,
initialPosition: playerBulletInitialPosition,
)));
}
/// Opponent's bullet
final opponentBulletInitialPosition = Vector2.copy(_opponent.position)
..y += Player.radius;
final opponentBulletVelocities = [
Vector2(0, 100),
Vector2(60, 80),
Vector2(-60, 80),
];
for (final bulletVelocity in opponentBulletVelocities) {
add((Bullet(
isMine: false,
velocity: bulletVelocity,
image: _opponentBulletImage,
initialPosition: opponentBulletInitialPosition,
)));
}
_shootBullets();
}
void updateOpponent({required Vector2 position, required int health}) {
_opponent.position = Vector2(size.x * position.x, size.y * position.y);
_opponent.updateHealth(health / _initialHealthPoints);
}
/// Called when either the player or the opponent has run out of health points
void endGame(bool playerWon) {
isGameOver = true;
onGameOver(playerWon);
}
}
@@ -0,0 +1,103 @@
import 'dart:async';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame_realtime_shooting/game/bullet.dart';
import 'package:flutter/material.dart';
class Player extends PositionComponent with HasGameRef, CollisionCallbacks {
Vector2 velocity = Vector2.zero();
late final Vector2 initialPosition;
Player({required bool isMe}) : _isMyPlayer = isMe;
/// Whether it's me or the opponent
final bool _isMyPlayer;
static const radius = 30.0;
@override
Future<void>? onLoad() async {
anchor = Anchor.center;
width = radius * 2;
height = radius * 2;
final initialX = gameRef.size.x / 2;
initialPosition = _isMyPlayer
? Vector2(initialX, gameRef.size.y * 0.8)
: Vector2(initialX, gameRef.size.y * 0.2);
position = initialPosition;
add(CircleHitbox());
add(_Gauge());
await super.onLoad();
}
void move(Vector2 delta) {
position += delta;
}
void updateHealth(double healthLeft) {
for (final child in children) {
if (child is _Gauge) {
child._healthLeft = healthLeft;
}
}
}
@override
void onCollision(Set<Vector2> intersectionPoints, PositionComponent other) {
super.onCollision(intersectionPoints, other);
if (other is Bullet && _isMyPlayer != other.isMine) {
other.hasBeenHit = true;
other.removeFromParent();
}
}
/// returns the mirrored percent position of the player
/// to be broadcasted to other clients
Vector2 getMirroredPercentPosition() {
final mirroredPosition = gameRef.size - position;
return Vector2(mirroredPosition.x / gameRef.size.x,
mirroredPosition.y / gameRef.size.y);
}
}
class _Gauge extends PositionComponent {
double _healthLeft = 1.0;
@override
FutureOr<void> onLoad() {
final playerParent = parent;
if (playerParent is Player) {
width = playerParent.width;
height = 10;
anchor = Anchor.centerLeft;
position = Vector2(0, 0);
}
return super.onLoad();
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
Rect.fromPoints(
const Offset(0, 0),
Offset(width, height),
),
Paint()..color = Colors.white);
canvas.drawRect(
Rect.fromPoints(
const Offset(0, 0),
Offset(width * _healthLeft, height),
),
Paint()
..color = _healthLeft > 0.5
? Colors.green
: _healthLeft > 0.25
? Colors.orange
: Colors.red);
}
}
@@ -0,0 +1,252 @@
import 'package:flame/game.dart';
import 'package:flame_realtime_shooting/game/game.dart';
import 'package:flutter/material.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:uuid/uuid.dart';
void main() async {
await Supabase.initialize(
url: 'supabaseUrl',
anonKey: 'supabaseAnonKey',
realtimeClientOptions: const RealtimeClientOptions(eventsPerSecond: 40),
);
runApp(const MyApp());
}
final supabase = Supabase.instance.client;
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'UFO Shooting Game',
debugShowCheckedModeBanner: false,
home: GamePage(),
);
}
}
class GamePage extends StatefulWidget {
const GamePage({Key? key}) : super(key: key);
@override
State<GamePage> createState() => _GamePageState();
}
class _GamePageState extends State<GamePage> {
late final MyGame _game;
/// Holds the RealtimeChannel to sync game states
RealtimeChannel? _gameChannel;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Image.asset('assets/images/background.jpg', fit: BoxFit.cover),
GameWidget(game: _game),
],
),
);
}
@override
void initState() {
super.initState();
_initialize();
}
Future<void> _initialize() async {
_game = MyGame(
onGameStateUpdate: (position, health) async {
ChannelResponse response;
do {
response = await _gameChannel!.send(
type: RealtimeListenTypes.broadcast,
event: 'game_state',
payload: {'x': position.x, 'y': position.y, 'health': health},
);
// wait for a frame to avoid infinite rate limiting loops
await Future.delayed(Duration.zero);
setState(() {});
} while (response == ChannelResponse.rateLimited && health <= 0);
},
onGameOver: (playerWon) async {
await showDialog(
barrierDismissible: false,
context: context,
builder: ((context) {
return AlertDialog(
title: Text(playerWon ? 'You Won!' : 'You lost...'),
actions: [
TextButton(
onPressed: () async {
Navigator.of(context).pop();
await supabase.removeChannel(_gameChannel!);
_openLobbyDialog();
},
child: const Text('Back to Lobby'),
),
],
);
}),
);
},
);
// await for a frame so that the widget mounts
await Future.delayed(Duration.zero);
if (mounted) {
_openLobbyDialog();
}
}
void _openLobbyDialog() {
showDialog(
context: context,
barrierDismissible: false,
builder: (context) {
return _LobbyDialog(
onGameStarted: (gameId) async {
// await a frame to allow subscribing to a new channel in a realtime callback
await Future.delayed(Duration.zero);
setState(() {});
_game.startNewGame();
_gameChannel = supabase.channel(gameId,
opts: const RealtimeChannelConfig(ack: true));
_gameChannel!.on(RealtimeListenTypes.broadcast,
ChannelFilter(event: 'game_state'), (payload, [_]) {
final position =
Vector2(payload['x'] as double, payload['y'] as double);
final opponentHealth = payload['health'] as int;
_game.updateOpponent(
position: position,
health: opponentHealth,
);
if (opponentHealth <= 0) {
if (!_game.isGameOver) {
_game.isGameOver = true;
_game.onGameOver(true);
}
}
}).subscribe();
},
);
});
}
}
class _LobbyDialog extends StatefulWidget {
const _LobbyDialog({
required this.onGameStarted,
});
final void Function(String gameId) onGameStarted;
@override
State<_LobbyDialog> createState() => _LobbyDialogState();
}
class _LobbyDialogState extends State<_LobbyDialog> {
List<String> _userids = [];
bool _loading = false;
/// Unique identifier for each players to identify eachother in lobby
final myUserId = const Uuid().v4();
late final RealtimeChannel _lobbyChannel;
@override
void initState() {
super.initState();
_lobbyChannel = supabase.channel(
'lobby',
opts: const RealtimeChannelConfig(self: true),
);
_lobbyChannel.on(RealtimeListenTypes.presence, ChannelFilter(event: 'sync'),
(payload, [ref]) {
// Update the lobby count
final presenceState = _lobbyChannel.presenceState();
setState(() {
_userids = presenceState.values
.map((presences) =>
(presences.first as Presence).payload['user_id'] as String)
.toList();
});
}).on(RealtimeListenTypes.broadcast, ChannelFilter(event: 'game_start'),
(payload, [_]) {
// Start the game if someone has started a game with you
final participantIds = List<String>.from(payload['participants']);
if (participantIds.contains(myUserId)) {
final gameId = payload['game_id'] as String;
widget.onGameStarted(gameId);
Navigator.of(context).pop();
}
}).subscribe(
(status, [ref]) async {
if (status == 'SUBSCRIBED') {
await _lobbyChannel.track({'user_id': myUserId});
}
},
);
}
@override
void dispose() {
supabase.removeChannel(_lobbyChannel);
super.dispose();
}
@override
Widget build(BuildContext context) {
return AlertDialog(
title: const Text('Lobby'),
content: _loading
? const SizedBox(
height: 100,
child: Center(child: CircularProgressIndicator()),
)
: Text('${_userids.length} users waiting'),
actions: [
TextButton(
onPressed: _userids.length < 2
? null
: () async {
setState(() {
_loading = true;
});
final opponentId =
_userids.firstWhere((userId) => userId != myUserId);
final gameId = const Uuid().v4();
await _lobbyChannel.send(
type: RealtimeListenTypes.broadcast,
event: 'game_start',
payload: {
'participants': [
opponentId,
myUserId,
],
'game_id': gameId,
},
);
},
child: const Text('start'),
),
],
);
}
}
@@ -0,0 +1,28 @@
name: flame_realtime_shooting
description: Multiplayer shooting game using Flutter, Flame and Supabase.
publish_to: 'none'
version: 1.0.0+1
environment:
sdk: '>=2.19.0 <3.0.0'
dependencies:
flutter:
sdk: flutter
supabase_flutter: ^1.4.0
flame: ^1.6.0
uuid: ^3.0.7
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^2.0.0
flutter:
uses-material-design: true
assets:
- assets/images/
@@ -0,0 +1,30 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:flame_realtime_shooting/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}
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@@ -0,0 +1,59 @@
<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
This is a placeholder for base href that will be replaced by the value of
the `--base-href` argument provided to `flutter build`.
-->
<base href="$FLUTTER_BASE_HREF">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<meta name="description" content="A new Flutter project.">
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="flame_realtime_shooting">
<link rel="apple-touch-icon" href="icons/Icon-192.png">
<!-- Favicon -->
<link rel="icon" type="image/png" href="favicon.png"/>
<title>flame_realtime_shooting</title>
<link rel="manifest" href="manifest.json">
<script>
// The value below is injected by flutter build, do not touch.
var serviceWorkerVersion = null;
</script>
<!-- This script adds the flutter initialization JS code -->
<script src="flutter.js" defer></script>
</head>
<body>
<script>
window.addEventListener('load', function(ev) {
// Download main.dart.js
_flutter.loader.loadEntrypoint({
serviceWorker: {
serviceWorkerVersion: serviceWorkerVersion,
},
onEntrypointLoaded: function(engineInitializer) {
engineInitializer.initializeEngine().then(function(appRunner) {
appRunner.runApp();
});
}
});
});
</script>
</body>
</html>
@@ -0,0 +1,35 @@
{
"name": "flame_realtime_shooting",
"short_name": "flame_realtime_shooting",
"start_url": ".",
"display": "standalone",
"background_color": "#0175C2",
"theme_color": "#0175C2",
"description": "A new Flutter project.",
"orientation": "portrait-primary",
"prefer_related_applications": false,
"icons": [
{
"src": "icons/Icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icons/Icon-512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "icons/Icon-maskable-192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "maskable"
},
{
"src": "icons/Icon-maskable-512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
}
]
}