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Update apps/docs/pages/guides/realtime/architecture.mdx
Co-authored-by: Wen Bo Xie <5532241+w3b6x9@users.noreply.github.com>
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@@ -29,7 +29,7 @@ Broadcast lets you send a message from any connected client to a Channel. Any ot
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This works globally. A client connected to a Realtime node in the United States can send a message to another client connected to a node in Singapore. Simply connect two clients to the same Realtime Channel and they'll all receive the same messages.
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Broadcast is useful for getting messages to users in the same location very quickly. If a group of clients are connected to a node in Singapore, the message only needs to go to that Realtime node in Singapore and back down. If users are close to a Realtime node they'll get Broadcast messages in under 50 milliseconds, basically the time it takes to ping the cluster.
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Broadcast is useful for getting messages to users in the same location very quickly. If a group of clients are connected to a node in Singapore, the message only needs to go to that Realtime node in Singapore and back down. If users are close to a Realtime node they'll get Broadcast messages in the time it takes to ping the cluster.
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Thanks to the Realtime cluster, you (an amazing Supabase dev) don't have to think about which region your users connect to.
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