5dbfa89c72ce68db1863c043e225e10a976e0e5d
Room in the ring buffer from the newest instead of the oldest.
In `RoomListService`, there is a cache over the `Room`s to avoid re- computing them every time the user calls `RoomListService::room`. It also allows async operations to have time to finish while the user jumps back to the room list and so on. When reading this cache, which is `matrix_sdk_common::RingBuffer`, `RingBuffer::iter` is used with `Iter::find` to find if the `Room` exists in the cache. The cache has a size of 128 (given by `ROOM_OBJECT_CACHE_SIZE`), which is quite large. `Iter::find` will iterate from the oldest to the newest room in the cache, but realistically, I reckon we need to iterate from the newest to the oldest room. Indeed, the app user is more likely to jump between recently opened rooms more frequently, thus saving quite a lot of iterations for usual cases. One may argue than in practice, a user won't open 128 rooms anyway… :-p.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
Languages
Rust
99.7%
HTML
0.2%