sdk: Add RoomPowerLevelSettings.

fix: Preserve the event of any settings that are changed back to the default level.

sdk: Rename get_room_power_levels (drop the get).

chore: Refactor with more sensible naming.

sdk: Clean up the RoomPowerLevelChanges API.
This commit is contained in:
Doug
2024-01-25 17:51:08 +00:00
parent 5957d9603b
commit 099bf9c929
5 changed files with 365 additions and 12 deletions
Generated
+1
View File
@@ -2985,6 +2985,7 @@ dependencies = [
"image",
"imbl",
"indexmap 2.2.2",
"js_int",
"language-tags",
"mas-oidc-client",
"matrix-sdk-base",
+34 -2
View File
@@ -1,14 +1,17 @@
use std::{convert::TryFrom, sync::Arc};
use anyhow::{Context, Result};
use matrix_sdk::{room::Room as SdkRoom, RoomMemberships, RoomNotableTags, RoomState};
use matrix_sdk::{
room::{power_levels::RoomPowerLevelChanges, Room as SdkRoom},
RoomMemberships, RoomNotableTags, RoomState,
};
use matrix_sdk_ui::timeline::RoomExt;
use mime::Mime;
use ruma::{
api::client::room::report_content,
assign,
events::room::{avatar::ImageInfo as RumaAvatarImageInfo, MediaSource},
EventId, UserId,
EventId, Int, UserId,
};
use tokio::sync::RwLock;
use tracing::error;
@@ -564,6 +567,35 @@ impl Room {
self.mark_as_read().await
}
pub async fn build_power_level_changes_from_current(
&self,
) -> Result<RoomPowerLevelChanges, ClientError> {
let power_levels = self.inner.room_power_levels().await?;
Ok(power_levels.into())
}
pub async fn apply_power_level_changes(
&self,
changes: RoomPowerLevelChanges,
) -> Result<(), ClientError> {
self.inner.apply_power_level_changes(changes).await?;
Ok(())
}
pub async fn update_power_level_for_user(
&self,
user_id: String,
power_level: i64,
) -> Result<(), ClientError> {
let user_id = UserId::parse(&user_id)?;
let power_level = Int::new(power_level).context("Invalid power level")?;
self.inner
.update_power_levels(vec![(&user_id, power_level)])
.await
.map_err(|e| ClientError::Generic { msg: e.to_string() })?;
Ok(())
}
}
#[uniffi::export(callback_interface)]
+1
View File
@@ -84,6 +84,7 @@ http = { workspace = true }
hyper = { version = "0.14.20", features = ["http1", "http2", "server"], optional = true }
imbl = { version = "2.0.0", features = ["serde"] }
indexmap = "2.0.2"
js_int = "0.2.2"
language-tags = { version = "0.3.2", optional = true }
mas-oidc-client = { version = "0.7.0", optional = true }
matrix-sdk-base = { workspace = true, features = ["uniffi"] }
+24 -10
View File
@@ -81,6 +81,7 @@ use crate::{
event_handler::{EventHandler, EventHandlerDropGuard, EventHandlerHandle, SyncEvent},
media::{MediaFormat, MediaRequest},
notification_settings::{IsEncrypted, IsOneToOne, RoomNotificationMode},
room::power_levels::{RoomPowerLevelChanges, RoomPowerLevelsExt},
sync::RoomUpdate,
utils::{IntoRawMessageLikeEventContent, IntoRawStateEventContent},
BaseRoom, Client, Error, HttpError, HttpResult, Result, RoomState, TransmissionProgress,
@@ -89,6 +90,7 @@ use crate::{
pub mod futures;
mod member;
mod messages;
pub mod power_levels;
pub use self::{
member::{RoomMember, RoomMemberRole},
@@ -1720,7 +1722,7 @@ impl Room {
&self,
updates: Vec<(&UserId, Int)>,
) -> Result<send_state_event::v3::Response> {
let mut power_levels = self.get_room_power_levels().await?;
let mut power_levels = self.room_power_levels().await?;
for (user_id, new_level) in updates {
if new_level == power_levels.users_default {
@@ -1733,7 +1735,19 @@ impl Room {
self.send_state_event(RoomPowerLevelsEventContent::from(power_levels)).await
}
async fn get_room_power_levels(&self) -> Result<RoomPowerLevels> {
/// Applies a set of power level changes to this room.
///
/// Any values that are `None` in the given `RoomPowerLevelChanges` will
/// remain unchanged.
pub async fn apply_power_level_changes(&self, changes: RoomPowerLevelChanges) -> Result<()> {
let mut power_levels = self.room_power_levels().await?;
power_levels.apply(changes)?;
self.send_state_event(RoomPowerLevelsEventContent::from(power_levels)).await?;
Ok(())
}
/// Get the current power levels of this room.
pub async fn room_power_levels(&self) -> Result<RoomPowerLevels> {
Ok(self
.get_state_event_static::<RoomPowerLevelsEventContent>()
.await?
@@ -2015,7 +2029,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_redact_own(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_redact_own_event(user_id))
Ok(self.room_power_levels().await?.user_can_redact_own_event(user_id))
}
/// Returns true if the user with the given user_id is able to redact
@@ -2023,7 +2037,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_redact_other(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_redact_event_of_other(user_id))
Ok(self.room_power_levels().await?.user_can_redact_event_of_other(user_id))
}
/// Returns true if the user with the given user_id is able to ban in the
@@ -2031,7 +2045,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_ban(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_ban(user_id))
Ok(self.room_power_levels().await?.user_can_ban(user_id))
}
/// Returns true if the user with the given user_id is able to kick in the
@@ -2039,7 +2053,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_invite(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_invite(user_id))
Ok(self.room_power_levels().await?.user_can_invite(user_id))
}
/// Returns true if the user with the given user_id is able to kick in the
@@ -2047,7 +2061,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_kick(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_kick(user_id))
Ok(self.room_power_levels().await?.user_can_kick(user_id))
}
/// Returns true if the user with the given user_id is able to send a
@@ -2059,7 +2073,7 @@ impl Room {
user_id: &UserId,
state_event: StateEventType,
) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_send_state(user_id, state_event))
Ok(self.room_power_levels().await?.user_can_send_state(user_id, state_event))
}
/// Returns true if the user with the given user_id is able to send a
@@ -2071,7 +2085,7 @@ impl Room {
user_id: &UserId,
message: MessageLikeEventType,
) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_send_message(user_id, message))
Ok(self.room_power_levels().await?.user_can_send_message(user_id, message))
}
/// Returns true if the user with the given user_id is able to trigger a
@@ -2079,7 +2093,7 @@ impl Room {
///
/// The call may fail if there is an error in getting the power levels.
pub async fn can_user_trigger_room_notification(&self, user_id: &UserId) -> Result<bool> {
Ok(self.get_room_power_levels().await?.user_can_trigger_room_notification(user_id))
Ok(self.room_power_levels().await?.user_can_trigger_room_notification(user_id))
}
/// Get a list of servers that should know this room.
+305
View File
@@ -0,0 +1,305 @@
//! Power level configuration types used in [the `room` module][super].
use ruma::events::{room::power_levels::RoomPowerLevels, StateEventType};
use crate::Result;
/// A set of common power levels required for various operations within a room,
/// that can be applied as a single operation. When updating these
/// settings, any levels that are `None` will remain unchanged.
#[derive(Debug)]
#[cfg_attr(feature = "uniffi", derive(uniffi::Record))]
pub struct RoomPowerLevelChanges {
// Actions
/// The level required to ban a user.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub ban: Option<i64>,
/// The level required to invite a user.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub invite: Option<i64>,
/// The level required to kick a user.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub kick: Option<i64>,
/// The level required to redact an event.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub redact: Option<i64>,
// Events
/// The default level required to send message events.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub events_default: Option<i64>,
/// The default level required to send state events.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub state_default: Option<i64>,
/// The default power level for every user in the room.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub users_default: Option<i64>,
/// The level required to change the room's name.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub room_name: Option<i64>,
/// The level required to change the room's avatar.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub room_avatar: Option<i64>,
/// The level required to change the room's topic.
#[cfg_attr(feature = "uniffi", uniffi(default = None))]
pub room_topic: Option<i64>,
}
impl RoomPowerLevelChanges {
/// Constructs an empty set of `RoomPowerLevelChanges`.
pub fn new() -> Self {
Self {
ban: None,
invite: None,
kick: None,
redact: None,
events_default: None,
state_default: None,
users_default: None,
room_name: None,
room_avatar: None,
room_topic: None,
}
}
}
impl Default for RoomPowerLevelChanges {
fn default() -> Self {
Self::new()
}
}
impl From<RoomPowerLevels> for RoomPowerLevelChanges {
fn from(value: RoomPowerLevels) -> Self {
Self {
ban: Some(value.ban.into()),
invite: Some(value.invite.into()),
kick: Some(value.kick.into()),
redact: Some(value.redact.into()),
events_default: Some(value.events_default.into()),
state_default: Some(value.state_default.into()),
users_default: Some(value.users_default.into()),
room_name: value
.events
.get(&StateEventType::RoomName.into())
.map(|v| (*v).into())
.or(Some(value.state_default.into())),
room_avatar: value
.events
.get(&StateEventType::RoomAvatar.into())
.map(|v| (*v).into())
.or(Some(value.state_default.into())),
room_topic: value
.events
.get(&StateEventType::RoomTopic.into())
.map(|v| (*v).into())
.or(Some(value.state_default.into())),
}
}
}
pub(crate) trait RoomPowerLevelsExt {
/// Applies the updated settings to the power levels. Any levels that are
/// `None` will remain unchanged. Unlike with members, we don't remove the
/// event if the new level matches the default as this could result in
/// unintended privileges when updating the default power level in
/// isolation of the others.
fn apply(&mut self, settings: RoomPowerLevelChanges) -> Result<()>;
}
impl RoomPowerLevelsExt for RoomPowerLevels {
fn apply(&mut self, settings: RoomPowerLevelChanges) -> Result<()> {
if let Some(ban) = settings.ban {
self.ban = ban.try_into()?;
}
if let Some(invite) = settings.invite {
self.invite = invite.try_into()?;
}
if let Some(kick) = settings.kick {
self.kick = kick.try_into()?;
}
if let Some(redact) = settings.redact {
self.redact = redact.try_into()?;
}
if let Some(events_default) = settings.events_default {
self.events_default = events_default.try_into()?;
}
if let Some(state_default) = settings.state_default {
self.state_default = state_default.try_into()?;
}
if let Some(users_default) = settings.users_default {
self.users_default = users_default.try_into()?;
}
if let Some(room_name) = settings.room_name {
self.events.insert(StateEventType::RoomName.into(), room_name.try_into()?);
}
if let Some(room_avatar) = settings.room_avatar {
self.events.insert(StateEventType::RoomAvatar.into(), room_avatar.try_into()?);
}
if let Some(room_topic) = settings.room_topic {
self.events.insert(StateEventType::RoomTopic.into(), room_topic.try_into()?);
}
Ok(())
}
}
impl From<js_int::TryFromIntError> for crate::error::Error {
fn from(e: js_int::TryFromIntError) -> Self {
crate::error::Error::UnknownError(Box::new(e))
}
}
#[cfg(test)]
mod tests {
use std::collections::BTreeMap;
use ruma::{
events::room::power_levels::{RoomPowerLevels, RoomPowerLevelsEventContent},
int,
power_levels::NotificationPowerLevels,
};
use super::*;
#[test]
fn test_apply_actions() {
// Given a set of power levels and some settings that only change the
// actions.
let mut power_levels = default_power_levels();
let new_level = int!(100);
let settings = RoomPowerLevelChanges {
ban: Some(new_level.into()),
invite: Some(new_level.into()),
kick: Some(new_level.into()),
redact: Some(new_level.into()),
events_default: None,
state_default: None,
users_default: None,
room_name: None,
room_avatar: None,
room_topic: None,
};
// When applying the settings to the power levels.
let original_levels = power_levels.clone();
power_levels.apply(settings).unwrap();
// Then the levels for the actions should be updated.
assert_eq!(power_levels.ban, new_level);
assert_eq!(power_levels.invite, new_level);
assert_eq!(power_levels.kick, new_level);
assert_eq!(power_levels.redact, new_level);
// And the rest should remain unchanged.
assert_eq!(power_levels.events_default, original_levels.events_default);
assert_eq!(power_levels.state_default, original_levels.state_default);
assert_eq!(power_levels.users_default, original_levels.users_default);
assert_eq!(power_levels.events, original_levels.events);
}
#[test]
fn test_apply_room_settings() {
// Given a set of power levels and some settings that only change the specific
// state event levels.
let mut power_levels = default_power_levels();
let new_level = int!(100);
let settings = RoomPowerLevelChanges {
ban: None,
invite: None,
kick: None,
redact: None,
events_default: None,
state_default: None,
users_default: None,
room_name: Some(new_level.into()),
room_avatar: Some(new_level.into()),
room_topic: Some(new_level.into()),
};
// When applying the settings to the power levels.
let original_levels = power_levels.clone();
power_levels.apply(settings).unwrap();
// Then levels for the necessary state events should be added.
assert_eq!(
power_levels.events,
BTreeMap::from_iter(vec![
(StateEventType::RoomName.into(), new_level),
(StateEventType::RoomAvatar.into(), new_level),
(StateEventType::RoomTopic.into(), new_level),
])
);
// And the rest should remain unchanged.
assert_eq!(power_levels.ban, original_levels.ban);
assert_eq!(power_levels.invite, original_levels.invite);
assert_eq!(power_levels.kick, original_levels.kick);
assert_eq!(power_levels.redact, original_levels.redact);
assert_eq!(power_levels.events_default, original_levels.events_default);
assert_eq!(power_levels.state_default, original_levels.state_default);
assert_eq!(power_levels.users_default, original_levels.users_default);
}
#[test]
fn test_apply_state_event_to_default() {
// Given a set of power levels and some settings that change the room name level
// back to the default level.
let original_level = int!(100);
let mut power_levels = default_power_levels();
power_levels.events = BTreeMap::from_iter(vec![
(StateEventType::RoomName.into(), original_level),
(StateEventType::RoomAvatar.into(), original_level),
(StateEventType::RoomTopic.into(), original_level),
]);
let settings = RoomPowerLevelChanges {
ban: None,
invite: None,
kick: None,
redact: None,
events_default: None,
state_default: None,
users_default: None,
room_name: Some(power_levels.state_default.into()),
room_avatar: None,
room_topic: None,
};
// When applying the settings to the power levels.
let original_levels = power_levels.clone();
power_levels.apply(settings).unwrap();
// Then the room name level should be updated (but not removed) without
// affecting any other state events.
assert_eq!(
power_levels.events,
BTreeMap::from_iter(vec![
(StateEventType::RoomName.into(), power_levels.state_default),
(StateEventType::RoomAvatar.into(), original_level),
(StateEventType::RoomTopic.into(), original_level),
])
);
// And the rest should remain unchanged.
assert_eq!(power_levels.ban, original_levels.ban);
assert_eq!(power_levels.invite, original_levels.invite);
assert_eq!(power_levels.kick, original_levels.kick);
assert_eq!(power_levels.redact, original_levels.redact);
assert_eq!(power_levels.events_default, original_levels.events_default);
assert_eq!(power_levels.state_default, original_levels.state_default);
assert_eq!(power_levels.users_default, original_levels.users_default);
}
fn default_power_levels() -> RoomPowerLevels {
let mut content = RoomPowerLevelsEventContent::new();
content.ban = int!(50);
content.invite = int!(50);
content.kick = int!(50);
content.redact = int!(50);
content.events_default = int!(0);
content.state_default = int!(50);
content.users_default = int!(0);
content.notifications = NotificationPowerLevels::default();
content.into()
}
}