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Refusing to start the drag while a move was running left nothing to read: pressing a row just did nothing, with no signal about why. A drag that can't be dropped now behaves like any other drag — it starts, follows the pointer, and carries the whole selection. What changes is the feedback: no drop target highlights, rows and columns show a not-allowed cursor, the drag preview carries a short reason, and releasing lands in moveItems, which says what to do about it. Both blocking reasons run through the same path, so the over-cap case gets this treatment too instead of only the running-move case: getDropBlockedReason -> 'Move in progress' | 'Max 25 items' | undefined It's computed once in the provider and read from the dnd context, so rows, columns, and the preview can't disagree about whether a drop is possible. The bulk Move button and its shortcut stay disabled with a tooltip. A disabled control with an explanation is already legible, and it's the pattern Studio uses elsewhere — it was only the silent drag that wasn't. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016Q9CRWzLS6pPuLmfPmn5uT