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## I have read the [CONTRIBUTING.md](https://github.com/supabase/supabase/blob/master/CONTRIBUTING.md) file. YES ## What kind of change does this PR introduce? Docs to expose current Realtime Broadcast Replay limits. -- Fixes REAL-874 <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Documentation** * Clarified how broadcast replay storage retention works, including the daily-partition behavior and that replays are dropped after 72 hours (messages are available for at least 72 hours and up to ~4 days depending on send time). * Updated the “Limits by plan” table with broadcast replay retention (72 hours) and broadcast replay messages per request (25) across all plans. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
67 lines
4.2 KiB
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67 lines
4.2 KiB
Plaintext
---
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id: 'limits'
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title: 'Realtime Limits'
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description: 'Understanding Realtime limits'
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sidebar_label: 'Limits'
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---
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Our cluster supports millions of concurrent connections and message throughput for production workloads.
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<Admonition type="note">
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Upgrade your plan to increase your limits. Without a spend cap, or on an Enterprise plan, some limits are still in place to protect budgets. All limits are configurable per project. [Contact support](/dashboard/support/new) if you need your limits increased.
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</Admonition>
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## Limits by plan
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| | Free | Pro | Pro (no spend cap) | Team | Enterprise |
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| -------------------------------------------------------------------------------------------------- | -------- | -------- | ------------------ | -------- | ---------- |
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| **Concurrent connections** | 200 | 500 | 10,000 | 10,000 | 10,000+ |
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| **Messages per second** | 100 | 500 | 2,500 | 2,500 | 2,500+ |
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| **Channel joins per second** | 100 | 500 | 2,500 | 2,500 | 2,500+ |
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| **Channels per connection** | 100 | 100 | 100 | 100 | 100+ |
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| **Presence keys per object** | 10 | 10 | 10 | 10 | 10+ |
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| **Presence messages per second** | 20 | 50 | 1,000 | 1,000 | 1,000+ |
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| **Presence calls per client, per 30 seconds** | 5 | 5 | 5 | 5 | 5 |
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| **Broadcast payload size** | 256 KB | 3,000 KB | 3,000 KB | 3,000 KB | 3,000+ KB |
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| **Postgres change payload size ([**read more**](#postgres-changes-payload-limit))** | 1,024 KB | 1,024 KB | 1,024 KB | 1,024 KB | 1,024+ KB |
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| **Broadcast replay retention ([**read more**](/docs/guides/realtime/broadcast#broadcast-replay))** | 72 hours | 72 hours | 72 hours | 72 hours | 72 hours |
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| **Broadcast replay messages per request** | 25 | 25 | 25 | 25 | 25 |
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Beyond the Free and Pro Plan you can customize your limits by [contacting support](/dashboard/support/new).
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## Limit errors
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When you exceed a limit, errors will appear in the backend logs and client-side messages in the WebSocket connection.
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- **Logs**: check the [Realtime logs](/dashboard/project/_/database/realtime-logs) inside your project Dashboard.
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- **WebSocket errors**: Use your browser's developer tools to find the WebSocket initiation request and view individual messages.
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<Admonition type="tip" title="Realtime Inspector">
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You can use the [Realtime Inspector](https://realtime.supabase.com/inspector/new) to reproduce an error and share those connection details with Supabase support.
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</Admonition>
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Some limits can cause a Channel join to be refused. Realtime will reply with one of the following WebSocket messages:
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### `too_many_channels`
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Too many channels currently joined for a single connection.
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### `too_many_connections`
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Too many total concurrent connections for a project.
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### `too_many_joins`
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Too many Channel joins per second.
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### `tenant_events`
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Connections will be disconnected if your project is generating too many messages per second. `supabase-js` will reconnect automatically when the message throughput decreases below your plan limit. An `event` is a WebSocket message delivered to, or sent from a client.
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## Postgres changes payload limit
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When this limit is reached, the `new` and `old` record payloads only include the fields with a value size of less than or equal to 64 bytes.
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