'use client' import { AnimatePresence, motion } from 'framer-motion' import { useEffect, useRef, useState } from 'react' import { cn } from 'ui' import { useBreakpoint } from 'common' import { AnimatedGridBackground } from '../AnimatedGridBackground' const stats = [ { label: 'GitHub stars', value: '+10,000' }, { label: 'Databases created', value: '15M+' }, { label: 'Realtime messages', value: '280B+' }, { label: 'Edge Functions invoked', value: '49B+' }, { label: 'Petabytes stored', value: '64 PB' }, { label: 'Peak connections', value: '193K' }, { label: 'Projects created', value: '12M+' }, { label: 'Images transformed', value: '64M+' }, ] // Animation timing configuration const BUBBLE_CONFIG = { // Lifetime lifetimeMin: 5000, // minimum bubble lifetime in ms lifetimeMax: 10000, // maximum bubble lifetime in ms // Spawn timing spawnIntervalMin: 2000, // minimum time between spawns in ms spawnIntervalMax: 3500, // maximum time between spawns in ms initialDelays: [1200, 1300, 1100, 1400], // staggered initial spawn delays (3-4 bubbles) maxBubbles: 4, // maximum bubbles visible at once // Positioning minDistance: 18, // minimum distance between bubble centers (percentage) } type FloatingStatBubble = { id: number stat: (typeof stats)[number] top: number left: number } function getDistance( box1: { top: number; left: number }, box2: { top: number; left: number } ): number { return Math.sqrt(Math.pow(box1.top - box2.top, 2) + Math.pow(box1.left - box2.left, 2)) } function generateNonOverlappingPosition( existingBubbles: FloatingStatBubble[], isMobile: boolean ): { top: number; left: number } | null { const maxAttempts = 20 for (let attempt = 0; attempt < maxAttempts; attempt++) { const top = isMobile ? Math.random() * 50 + 10 // 10-60% on mobile : Math.random() * 70 + 10 // 10-80% on desktop // On mobile, use a narrower, more centered range to prevent overflow const left = isMobile ? Math.random() * 20 + 20 // 20-40% on mobile : Math.random() * 70 + 10 // 10-80% on desktop const hasOverlap = existingBubbles.some( (bubble) => getDistance({ top, left }, { top: bubble.top, left: bubble.left }) < BUBBLE_CONFIG.minDistance ) if (!hasOverlap) { return { top, left } } } return null } function generateRandomBubble( id: number, existingBubbles: FloatingStatBubble[], usedStatIndices: Set, isMobile: boolean ): FloatingStatBubble | null { const position = generateNonOverlappingPosition(existingBubbles, isMobile) if (!position) { return null } // Find an unused stat, or pick a random one if all have been used let statIndex: number const availableIndices = stats.map((_, i) => i).filter((i) => !usedStatIndices.has(i)) if (availableIndices.length > 0) { statIndex = availableIndices[Math.floor(Math.random() * availableIndices.length)] } else { statIndex = Math.floor(Math.random() * stats.length) } return { id, stat: stats[statIndex], top: position.top, left: position.left, } } function FloatingStatBubbles() { const [bubbles, setBubbles] = useState([]) const bubbleIdRef = useRef(0) const usedStatIndicesRef = useRef>(new Set()) const lifetimeTimersRef = useRef>>(new Set()) const isMobile = useBreakpoint(768) useEffect(() => { const spawnBubble = () => { setBubbles((prev) => { // Limit max bubbles on screen if (prev.length >= BUBBLE_CONFIG.maxBubbles) { return prev } const id = bubbleIdRef.current++ const newBubble = generateRandomBubble(id, prev, usedStatIndicesRef.current, isMobile) if (!newBubble) { return prev } // Track which stat index was used const statIndex = stats.indexOf(newBubble.stat) usedStatIndicesRef.current.add(statIndex) const lifetime = Math.random() * (BUBBLE_CONFIG.lifetimeMax - BUBBLE_CONFIG.lifetimeMin) + BUBBLE_CONFIG.lifetimeMin const timerId = setTimeout(() => { setBubbles((current) => current.filter((bubble) => bubble.id !== id)) usedStatIndicesRef.current.delete(statIndex) lifetimeTimersRef.current.delete(timerId) }, lifetime) lifetimeTimersRef.current.add(timerId) return [...prev, newBubble] }) } const initialTimers = BUBBLE_CONFIG.initialDelays.map((delay) => setTimeout(spawnBubble, delay)) let intervalId: ReturnType const scheduleNextSpawn = () => { intervalId = setTimeout( () => { spawnBubble() scheduleNextSpawn() }, BUBBLE_CONFIG.spawnIntervalMin + Math.random() * (BUBBLE_CONFIG.spawnIntervalMax - BUBBLE_CONFIG.spawnIntervalMin) ) } scheduleNextSpawn() return () => { initialTimers.forEach(clearTimeout) clearTimeout(intervalId) lifetimeTimersRef.current.forEach(clearTimeout) lifetimeTimersRef.current.clear() } }, [isMobile]) return ( {bubbles.map((bubble) => (

{bubble.stat.value}

{bubble.stat.label}

))}
) } export function Home() { return (
{/* Grid background */} {/* Floating stat bubbles */} {/* Content */}

Supabase Wrapped

You created more Supabase databases in 2025 than in all previous years combined.

) }