--- id: 'limits' title: 'Realtime Limits' description: 'Understanding Realtime limits' sidebar_label: 'Limits' --- Our cluster supports millions of concurrent connections and message throughput for production workloads. Upgrade your plan to increase your limits. Without a spend cap, or on an Enterprise plan, some limits are still in place to protect budgets. All limits are configurable per project. [Contact support](/dashboard/support/new) if you need your limits increased. ## Limits by plan | | Free | Pro | Pro (no spend cap) | Team | Enterprise | | -------------------------------------------------------------------------------------------------- | -------- | -------- | ------------------ | -------- | ---------- | | **Concurrent connections** | 200 | 500 | 10,000 | 10,000 | 10,000+ | | **Messages per second** | 100 | 500 | 2,500 | 2,500 | 2,500+ | | **Channel joins per second** | 100 | 500 | 2,500 | 2,500 | 2,500+ | | **Channels per connection** | 100 | 100 | 100 | 100 | 100+ | | **Presence keys per object** | 10 | 10 | 10 | 10 | 10+ | | **Presence messages per second** | 20 | 50 | 1,000 | 1,000 | 1,000+ | | **Presence calls per client, per 30 seconds** | 5 | 5 | 5 | 5 | 5 | | **Broadcast payload size** | 256 KB | 3,000 KB | 3,000 KB | 3,000 KB | 3,000+ KB | | **Postgres change payload size ([**read more**](#postgres-changes-payload-limit))** | 1,024 KB | 1,024 KB | 1,024 KB | 1,024 KB | 1,024+ KB | | **Broadcast replay retention ([**read more**](/docs/guides/realtime/broadcast#broadcast-replay))** | 72 hours | 72 hours | 72 hours | 72 hours | 72 hours | | **Broadcast replay messages per request** | 25 | 25 | 25 | 25 | 25 | Beyond the Free and Pro Plan you can customize your limits by [contacting support](/dashboard/support/new). ## Limit errors When you exceed a limit, errors will appear in the backend logs and client-side messages in the WebSocket connection. - **Logs**: check the [Realtime logs](/dashboard/project/_/database/realtime-logs) inside your project Dashboard. - **WebSocket errors**: Use your browser's developer tools to find the WebSocket initiation request and view individual messages. You can use the [Realtime Inspector](https://realtime.supabase.com/inspector/new) to reproduce an error and share those connection details with Supabase support. Some limits can cause a Channel join to be refused. Realtime will reply with one of the following WebSocket messages: ### `too_many_channels` Too many channels currently joined for a single connection. ### `too_many_connections` Too many total concurrent connections for a project. ### `too_many_joins` Too many Channel joins per second. ### `tenant_events` Connections will be disconnected if your project is generating too many messages per second. `supabase-js` will reconnect automatically when the message throughput decreases below your plan limit. An `event` is a WebSocket message delivered to, or sent from a client. ## Postgres changes payload limit When this limit is reached, the `new` and `old` record payloads only include the fields with a value size of less than or equal to 64 bytes.