From 5dee957f0bcb0a23540deed68bc7774df2c856c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Piotr=20Goszczy=C5=84ski?= Date: Fri, 21 Mar 2025 12:53:54 +0100 Subject: [PATCH] add color to shader --- apps/www/components/LaunchWeek/14/effects/hud-shader.ts | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/apps/www/components/LaunchWeek/14/effects/hud-shader.ts b/apps/www/components/LaunchWeek/14/effects/hud-shader.ts index fe93acf22d7..b0cb8c1c8e2 100644 --- a/apps/www/components/LaunchWeek/14/effects/hud-shader.ts +++ b/apps/www/components/LaunchWeek/14/effects/hud-shader.ts @@ -111,13 +111,11 @@ void main() { float grainSize = 3.0 + 4.0 * sin(time); vec3 g = vec3(grain(vUv, resolution / grainSize, time)); - float luminance = luma(stackedColor); - vec3 desaturated = vec3(luminance); vec3 noiseColor = blendSoftLight(vec3(0.2,0.2,0.2), g); float grainStrength = 0.02; stackedColor = vec4( - mix(desaturated, noiseColor, grainStrength), + mix(stackedColor.rgb, noiseColor, grainStrength), stackedColor.a );