diff --git a/apps/www/components/LaunchWeek/14/effects/hud-shader.ts b/apps/www/components/LaunchWeek/14/effects/hud-shader.ts index fe93acf22d7..b0cb8c1c8e2 100644 --- a/apps/www/components/LaunchWeek/14/effects/hud-shader.ts +++ b/apps/www/components/LaunchWeek/14/effects/hud-shader.ts @@ -111,13 +111,11 @@ void main() { float grainSize = 3.0 + 4.0 * sin(time); vec3 g = vec3(grain(vUv, resolution / grainSize, time)); - float luminance = luma(stackedColor); - vec3 desaturated = vec3(luminance); vec3 noiseColor = blendSoftLight(vec3(0.2,0.2,0.2), g); float grainStrength = 0.02; stackedColor = vec4( - mix(desaturated, noiseColor, grainStrength), + mix(stackedColor.rgb, noiseColor, grainStrength), stackedColor.a );