---
summary: "WebSocket gateway architecture, components, and client flows"
read_when:
  - Working on gateway protocol, clients, or transports
title: "Gateway Architecture"
---

# Gateway architecture

## Overview

- A single long‑lived **Gateway** owns all messaging surfaces (WhatsApp via
  Baileys, Telegram via grammY, Slack, Discord, Signal, iMessage, WebChat).
- Control-plane clients (macOS app, CLI, web UI, automations) connect to the
  Gateway over **WebSocket** on the configured bind host (default
  `127.0.0.1:18789`).
- **Nodes** (macOS/iOS/Android/headless) also connect over **WebSocket**, but
  declare `role: node` with explicit caps/commands.
- One Gateway per host; it is the only place that opens a WhatsApp session.
- The **canvas host** is served by the Gateway HTTP server under:
  - `/__openclaw__/canvas/` (agent-editable HTML/CSS/JS)
  - `/__openclaw__/a2ui/` (A2UI host)
    It uses the same port as the Gateway (default `18789`).

## Components and flows

### Gateway (daemon)

- Maintains provider connections.
- Exposes a typed WS API (requests, responses, server‑push events).
- Validates inbound frames against JSON Schema.
- Emits events like `agent`, `chat`, `presence`, `health`, `heartbeat`, `cron`.

### Clients (mac app / CLI / web admin)

- One WS connection per client.
- Send requests (`health`, `status`, `send`, `agent`, `system-presence`).
- Subscribe to events (`tick`, `agent`, `presence`, `shutdown`).

### Nodes (macOS / iOS / Android / headless)

- Connect to the **same WS server** with `role: node`.
- Provide a device identity in `connect`; pairing is **device‑based** (role `node`) and
  approval lives in the device pairing store.
- Expose commands like `canvas.*`, `camera.*`, `screen.record`, `location.get`.

Protocol details:

- [Gateway protocol](/gateway/protocol)

### WebChat

- Static UI that uses the Gateway WS API for chat history and sends.
- In remote setups, connects through the same SSH/Tailscale tunnel as other
  clients.

## Connection lifecycle (single client)

```mermaid
sequenceDiagram
    participant Client
    participant Gateway

    Client->>Gateway: req:connect
    Gateway-->>Client: res (ok)
    Note right of Gateway: or res error + close
    Note left of Client: payload=hello-ok<br>snapshot: presence + health

    Gateway-->>Client: event:presence
    Gateway-->>Client: event:tick

    Client->>Gateway: req:agent
    Gateway-->>Client: res:agent<br>ack {runId, status:"accepted"}
    Gateway-->>Client: event:agent<br>(streaming)
    Gateway-->>Client: res:agent<br>final {runId, status, summary}
```

## Wire protocol (summary)

- Transport: WebSocket, text frames with JSON payloads.
- First frame **must** be `connect`.
- After handshake:
  - Requests: `{type:"req", id, method, params}` → `{type:"res", id, ok, payload|error}`
  - Events: `{type:"event", event, payload, seq?, stateVersion?}`
- `hello-ok.features.methods` / `events` are discovery metadata, not a
  generated dump of every callable helper route.
- Shared-secret auth uses `connect.params.auth.token` or
  `connect.params.auth.password`, depending on the configured gateway auth mode.
- Identity-bearing modes such as Tailscale Serve
  (`gateway.auth.allowTailscale: true`) or non-loopback
  `gateway.auth.mode: "trusted-proxy"` satisfy auth from request headers
  instead of `connect.params.auth.*`.
- Private-ingress `gateway.auth.mode: "none"` disables shared-secret auth
  entirely; keep that mode off public/untrusted ingress.
- Idempotency keys are required for side‑effecting methods (`send`, `agent`) to
  safely retry; the server keeps a short‑lived dedupe cache.
- Nodes must include `role: "node"` plus caps/commands/permissions in `connect`.

## Pairing + local trust

- All WS clients (operators + nodes) include a **device identity** on `connect`.
- New device IDs require pairing approval; the Gateway issues a **device token**
  for subsequent connects.
- Direct local loopback connects can be auto-approved to keep same-host UX
  smooth.
- OpenClaw also has a narrow backend/container-local self-connect path for
  trusted shared-secret helper flows.
- Tailnet and LAN connects, including same-host tailnet binds, still require
  explicit pairing approval.
- All connects must sign the `connect.challenge` nonce.
- Signature payload `v3` also binds `platform` + `deviceFamily`; the gateway
  pins paired metadata on reconnect and requires repair pairing for metadata
  changes.
- **Non‑local** connects still require explicit approval.
- Gateway auth (`gateway.auth.*`) still applies to **all** connections, local or
  remote.

Details: [Gateway protocol](/gateway/protocol), [Pairing](/channels/pairing),
[Security](/gateway/security).

## Protocol typing and codegen

- TypeBox schemas define the protocol.
- JSON Schema is generated from those schemas.
- Swift models are generated from the JSON Schema.

## Remote access

- Preferred: Tailscale or VPN.
- Alternative: SSH tunnel

  ```bash
  ssh -N -L 18789:127.0.0.1:18789 user@host
  ```

- The same handshake + auth token apply over the tunnel.
- TLS + optional pinning can be enabled for WS in remote setups.

## Operations snapshot

- Start: `openclaw gateway` (foreground, logs to stdout).
- Health: `health` over WS (also included in `hello-ok`).
- Supervision: launchd/systemd for auto‑restart.

## Invariants

- Exactly one Gateway controls a single Baileys session per host.
- Handshake is mandatory; any non‑JSON or non‑connect first frame is a hard close.
- Events are not replayed; clients must refresh on gaps.

## Related

- [Agent Loop](/concepts/agent-loop) — detailed agent execution cycle
- [Gateway Protocol](/gateway/protocol) — WebSocket protocol contract
- [Queue](/concepts/queue) — command queue and concurrency
- [Security](/gateway/security) — trust model and hardening
