e388fe6522
Only keep two: the one that uses the output of the event factory, and one using custom JSON data.
264 lines
8.7 KiB
Rust
264 lines
8.7 KiB
Rust
use std::collections::HashMap;
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use http::Response;
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use ruma::{
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OwnedRoomId, OwnedUserId, UserId,
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api::{
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IncomingResponse,
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client::sync::sync_events::v3::{
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InvitedRoom, JoinedRoom, KnockedRoom, LeftRoom, Response as SyncResponse, State,
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},
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},
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events::{
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AnyGlobalAccountDataEvent, AnySyncStateEvent, AnyToDeviceEvent, presence::PresenceEvent,
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},
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serde::Raw,
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};
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use serde_json::{Value as JsonValue, from_value as from_json_value, json};
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use super::test_json;
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mod bulk;
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mod invited_room;
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mod joined_room;
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mod knocked_room;
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mod left_room;
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mod test_event;
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pub use bulk::bulk_room_members;
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pub use invited_room::InvitedRoomBuilder;
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pub use joined_room::JoinedRoomBuilder;
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pub use knocked_room::KnockedRoomBuilder;
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pub use left_room::LeftRoomBuilder;
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pub use test_event::{
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PresenceTestEvent, RoomAccountDataTestEvent, StateTestEvent, StrippedStateTestEvent,
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};
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/// The `SyncResponseBuilder` struct can be used to easily generate valid sync
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/// responses for testing. These can be then fed into either `Client` or `Room`.
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///
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/// It supports generated a number of canned events, such as a member entering a
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/// room, his power level and display name changing and similar. It also
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/// supports insertion of custom events in the form of `EventsJson` values.
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#[derive(Default)]
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pub struct SyncResponseBuilder {
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/// Updates to joined `Room`s.
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joined_rooms: HashMap<OwnedRoomId, JoinedRoom>,
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/// Updates to invited `Room`s.
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invited_rooms: HashMap<OwnedRoomId, InvitedRoom>,
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/// Updates to left `Room`s.
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left_rooms: HashMap<OwnedRoomId, LeftRoom>,
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/// Updates to knocked `Room`s.
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knocked_rooms: HashMap<OwnedRoomId, KnockedRoom>,
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/// Events that determine the presence state of a user.
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presence: Vec<Raw<PresenceEvent>>,
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/// Global account data events.
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account_data: Vec<Raw<AnyGlobalAccountDataEvent>>,
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/// Internal counter to enable the `prev_batch` and `next_batch` of each
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/// sync response to vary.
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batch_counter: i64,
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/// The device lists of the user.
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changed_device_lists: Vec<OwnedUserId>,
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to_device_events: Vec<Raw<AnyToDeviceEvent>>,
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}
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impl SyncResponseBuilder {
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pub fn new() -> Self {
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Self::default()
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}
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/// Add a joined room to the next sync response.
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///
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/// If a room with the same room ID already exists, it is replaced by this
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/// one.
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pub fn add_joined_room(&mut self, room: JoinedRoomBuilder) -> &mut Self {
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self.invited_rooms.remove(&room.room_id);
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self.left_rooms.remove(&room.room_id);
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self.knocked_rooms.remove(&room.room_id);
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self.joined_rooms.insert(room.room_id, room.inner);
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self
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}
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/// Add an invited room to the next sync response.
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///
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/// If a room with the same room ID already exists, it is replaced by this
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/// one.
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pub fn add_invited_room(&mut self, room: InvitedRoomBuilder) -> &mut Self {
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self.joined_rooms.remove(&room.room_id);
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self.left_rooms.remove(&room.room_id);
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self.knocked_rooms.remove(&room.room_id);
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self.invited_rooms.insert(room.room_id, room.inner);
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self
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}
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/// Add a left room to the next sync response.
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///
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/// If a room with the same room ID already exists, it is replaced by this
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/// one.
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pub fn add_left_room(&mut self, room: LeftRoomBuilder) -> &mut Self {
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self.joined_rooms.remove(&room.room_id);
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self.invited_rooms.remove(&room.room_id);
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self.knocked_rooms.remove(&room.room_id);
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self.left_rooms.insert(room.room_id, room.inner);
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self
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}
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/// Add a knocked room to the next sync response.
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///
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/// If a room with the same room ID already exists, it is replaced by this
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/// one.
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pub fn add_knocked_room(&mut self, room: KnockedRoomBuilder) -> &mut Self {
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self.joined_rooms.remove(&room.room_id);
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self.invited_rooms.remove(&room.room_id);
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self.left_rooms.remove(&room.room_id);
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self.knocked_rooms.insert(room.room_id, room.inner);
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self
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}
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/// Add a presence event.
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pub fn add_presence_event(&mut self, event: PresenceTestEvent) -> &mut Self {
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let val = match event {
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PresenceTestEvent::Presence => test_json::PRESENCE.to_owned(),
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PresenceTestEvent::Custom(json) => json,
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};
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self.presence.push(from_json_value(val).unwrap());
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self
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}
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/// Add presence in bulk.
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pub fn add_presence_bulk<I>(&mut self, events: I) -> &mut Self
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where
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I: IntoIterator<Item = Raw<PresenceEvent>>,
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{
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self.presence.extend(events);
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self
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}
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/// Add global account data.
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pub fn add_global_account_data(
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&mut self,
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event: impl Into<Raw<AnyGlobalAccountDataEvent>>,
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) -> &mut Self {
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self.account_data.push(event.into());
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self
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}
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/// Add custom global account data based on a JSON value.
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pub fn add_custom_global_account_data(&mut self, event: serde_json::Value) -> &mut Self {
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self.account_data.push(Raw::new(&event).unwrap().cast_unchecked());
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self
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}
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pub fn add_change_device(&mut self, user_id: &UserId) -> &mut Self {
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self.changed_device_lists.push(user_id.to_owned());
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self
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}
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/// Add a to device event.
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pub fn add_to_device_event(&mut self, event: JsonValue) -> &mut Self {
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self.to_device_events.push(from_json_value(event).unwrap());
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self
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}
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/// Builds a sync response as a JSON Value containing the events we queued
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/// so far.
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///
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/// The next response returned by `build_sync_response` will then be empty
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/// if no further events were queued.
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///
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/// This method is raw JSON equivalent to
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/// [build_sync_response()](#method.build_sync_response), use
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/// [build_sync_response()](#method.build_sync_response) if you need a typed
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/// response.
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pub fn build_json_sync_response(&mut self) -> JsonValue {
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self.batch_counter += 1;
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let next_batch = self.generate_sync_token();
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let body = json! {
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{
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"device_one_time_keys_count": {},
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"next_batch": next_batch,
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"device_lists": {
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"changed": self.changed_device_lists,
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"left": [],
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},
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"rooms": {
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"invite": self.invited_rooms,
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"join": self.joined_rooms,
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"leave": self.left_rooms,
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"knock": self.knocked_rooms,
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},
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"to_device": {
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"events": self.to_device_events,
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},
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"presence": {
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"events": self.presence,
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},
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"account_data": {
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"events": self.account_data,
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},
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}
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};
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// Clear state so that the next sync response will be empty if nothing
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// was added.
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self.clear();
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body
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}
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/// Builds a `SyncResponse` containing the events we queued so far.
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///
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/// The next response returned by `build_sync_response` will then be empty
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/// if no further events were queued.
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///
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/// This method is high level and typed equivalent to
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/// [build_json_sync_response()](#method.build_json_sync_response), use
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/// [build_json_sync_response()](#method.build_json_sync_response) if you
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/// need an untyped response.
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pub fn build_sync_response(&mut self) -> SyncResponse {
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let body = self.build_json_sync_response();
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let response = Response::builder().body(serde_json::to_vec(&body).unwrap()).unwrap();
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SyncResponse::try_from_http_response(response).unwrap()
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}
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fn generate_sync_token(&self) -> String {
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format!("t392-516_47314_0_7_1_1_1_11444_{}", self.batch_counter)
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}
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pub fn clear(&mut self) {
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self.account_data.clear();
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self.invited_rooms.clear();
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self.joined_rooms.clear();
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self.left_rooms.clear();
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self.knocked_rooms.clear();
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self.presence.clear();
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}
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}
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/// Helper trait to mutate the data in [`State`].
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trait StateMutExt {
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/// Use the `After` variant rather than `Before`.
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fn use_state_after(&mut self);
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/// Access the inner list of state events.
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fn events_mut(&mut self) -> &mut Vec<Raw<AnySyncStateEvent>>;
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}
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impl StateMutExt for State {
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fn use_state_after(&mut self) {
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*self = Self::After(Default::default());
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}
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fn events_mut(&mut self) -> &mut Vec<Raw<AnySyncStateEvent>> {
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match self {
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Self::Before(state) => &mut state.events,
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Self::After(state) => &mut state.events,
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// We don't allow to construct another variant.
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_ => unreachable!(),
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}
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}
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}
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