Files
matrix-rust-sdk/testing/matrix-sdk-test/src/sync_builder/mod.rs
T
Benjamin Bouvier e388fe6522 tests: streamline the SyncResponseBuilder global account methods
Only keep two: the one that uses the output of the event factory, and
one using custom JSON data.
2025-08-21 15:21:14 +02:00

264 lines
8.7 KiB
Rust

use std::collections::HashMap;
use http::Response;
use ruma::{
OwnedRoomId, OwnedUserId, UserId,
api::{
IncomingResponse,
client::sync::sync_events::v3::{
InvitedRoom, JoinedRoom, KnockedRoom, LeftRoom, Response as SyncResponse, State,
},
},
events::{
AnyGlobalAccountDataEvent, AnySyncStateEvent, AnyToDeviceEvent, presence::PresenceEvent,
},
serde::Raw,
};
use serde_json::{Value as JsonValue, from_value as from_json_value, json};
use super::test_json;
mod bulk;
mod invited_room;
mod joined_room;
mod knocked_room;
mod left_room;
mod test_event;
pub use bulk::bulk_room_members;
pub use invited_room::InvitedRoomBuilder;
pub use joined_room::JoinedRoomBuilder;
pub use knocked_room::KnockedRoomBuilder;
pub use left_room::LeftRoomBuilder;
pub use test_event::{
PresenceTestEvent, RoomAccountDataTestEvent, StateTestEvent, StrippedStateTestEvent,
};
/// The `SyncResponseBuilder` struct can be used to easily generate valid sync
/// responses for testing. These can be then fed into either `Client` or `Room`.
///
/// It supports generated a number of canned events, such as a member entering a
/// room, his power level and display name changing and similar. It also
/// supports insertion of custom events in the form of `EventsJson` values.
#[derive(Default)]
pub struct SyncResponseBuilder {
/// Updates to joined `Room`s.
joined_rooms: HashMap<OwnedRoomId, JoinedRoom>,
/// Updates to invited `Room`s.
invited_rooms: HashMap<OwnedRoomId, InvitedRoom>,
/// Updates to left `Room`s.
left_rooms: HashMap<OwnedRoomId, LeftRoom>,
/// Updates to knocked `Room`s.
knocked_rooms: HashMap<OwnedRoomId, KnockedRoom>,
/// Events that determine the presence state of a user.
presence: Vec<Raw<PresenceEvent>>,
/// Global account data events.
account_data: Vec<Raw<AnyGlobalAccountDataEvent>>,
/// Internal counter to enable the `prev_batch` and `next_batch` of each
/// sync response to vary.
batch_counter: i64,
/// The device lists of the user.
changed_device_lists: Vec<OwnedUserId>,
to_device_events: Vec<Raw<AnyToDeviceEvent>>,
}
impl SyncResponseBuilder {
pub fn new() -> Self {
Self::default()
}
/// Add a joined room to the next sync response.
///
/// If a room with the same room ID already exists, it is replaced by this
/// one.
pub fn add_joined_room(&mut self, room: JoinedRoomBuilder) -> &mut Self {
self.invited_rooms.remove(&room.room_id);
self.left_rooms.remove(&room.room_id);
self.knocked_rooms.remove(&room.room_id);
self.joined_rooms.insert(room.room_id, room.inner);
self
}
/// Add an invited room to the next sync response.
///
/// If a room with the same room ID already exists, it is replaced by this
/// one.
pub fn add_invited_room(&mut self, room: InvitedRoomBuilder) -> &mut Self {
self.joined_rooms.remove(&room.room_id);
self.left_rooms.remove(&room.room_id);
self.knocked_rooms.remove(&room.room_id);
self.invited_rooms.insert(room.room_id, room.inner);
self
}
/// Add a left room to the next sync response.
///
/// If a room with the same room ID already exists, it is replaced by this
/// one.
pub fn add_left_room(&mut self, room: LeftRoomBuilder) -> &mut Self {
self.joined_rooms.remove(&room.room_id);
self.invited_rooms.remove(&room.room_id);
self.knocked_rooms.remove(&room.room_id);
self.left_rooms.insert(room.room_id, room.inner);
self
}
/// Add a knocked room to the next sync response.
///
/// If a room with the same room ID already exists, it is replaced by this
/// one.
pub fn add_knocked_room(&mut self, room: KnockedRoomBuilder) -> &mut Self {
self.joined_rooms.remove(&room.room_id);
self.invited_rooms.remove(&room.room_id);
self.left_rooms.remove(&room.room_id);
self.knocked_rooms.insert(room.room_id, room.inner);
self
}
/// Add a presence event.
pub fn add_presence_event(&mut self, event: PresenceTestEvent) -> &mut Self {
let val = match event {
PresenceTestEvent::Presence => test_json::PRESENCE.to_owned(),
PresenceTestEvent::Custom(json) => json,
};
self.presence.push(from_json_value(val).unwrap());
self
}
/// Add presence in bulk.
pub fn add_presence_bulk<I>(&mut self, events: I) -> &mut Self
where
I: IntoIterator<Item = Raw<PresenceEvent>>,
{
self.presence.extend(events);
self
}
/// Add global account data.
pub fn add_global_account_data(
&mut self,
event: impl Into<Raw<AnyGlobalAccountDataEvent>>,
) -> &mut Self {
self.account_data.push(event.into());
self
}
/// Add custom global account data based on a JSON value.
pub fn add_custom_global_account_data(&mut self, event: serde_json::Value) -> &mut Self {
self.account_data.push(Raw::new(&event).unwrap().cast_unchecked());
self
}
pub fn add_change_device(&mut self, user_id: &UserId) -> &mut Self {
self.changed_device_lists.push(user_id.to_owned());
self
}
/// Add a to device event.
pub fn add_to_device_event(&mut self, event: JsonValue) -> &mut Self {
self.to_device_events.push(from_json_value(event).unwrap());
self
}
/// Builds a sync response as a JSON Value containing the events we queued
/// so far.
///
/// The next response returned by `build_sync_response` will then be empty
/// if no further events were queued.
///
/// This method is raw JSON equivalent to
/// [build_sync_response()](#method.build_sync_response), use
/// [build_sync_response()](#method.build_sync_response) if you need a typed
/// response.
pub fn build_json_sync_response(&mut self) -> JsonValue {
self.batch_counter += 1;
let next_batch = self.generate_sync_token();
let body = json! {
{
"device_one_time_keys_count": {},
"next_batch": next_batch,
"device_lists": {
"changed": self.changed_device_lists,
"left": [],
},
"rooms": {
"invite": self.invited_rooms,
"join": self.joined_rooms,
"leave": self.left_rooms,
"knock": self.knocked_rooms,
},
"to_device": {
"events": self.to_device_events,
},
"presence": {
"events": self.presence,
},
"account_data": {
"events": self.account_data,
},
}
};
// Clear state so that the next sync response will be empty if nothing
// was added.
self.clear();
body
}
/// Builds a `SyncResponse` containing the events we queued so far.
///
/// The next response returned by `build_sync_response` will then be empty
/// if no further events were queued.
///
/// This method is high level and typed equivalent to
/// [build_json_sync_response()](#method.build_json_sync_response), use
/// [build_json_sync_response()](#method.build_json_sync_response) if you
/// need an untyped response.
pub fn build_sync_response(&mut self) -> SyncResponse {
let body = self.build_json_sync_response();
let response = Response::builder().body(serde_json::to_vec(&body).unwrap()).unwrap();
SyncResponse::try_from_http_response(response).unwrap()
}
fn generate_sync_token(&self) -> String {
format!("t392-516_47314_0_7_1_1_1_11444_{}", self.batch_counter)
}
pub fn clear(&mut self) {
self.account_data.clear();
self.invited_rooms.clear();
self.joined_rooms.clear();
self.left_rooms.clear();
self.knocked_rooms.clear();
self.presence.clear();
}
}
/// Helper trait to mutate the data in [`State`].
trait StateMutExt {
/// Use the `After` variant rather than `Before`.
fn use_state_after(&mut self);
/// Access the inner list of state events.
fn events_mut(&mut self) -> &mut Vec<Raw<AnySyncStateEvent>>;
}
impl StateMutExt for State {
fn use_state_after(&mut self) {
*self = Self::After(Default::default());
}
fn events_mut(&mut self) -> &mut Vec<Raw<AnySyncStateEvent>> {
match self {
Self::Before(state) => &mut state.events,
Self::After(state) => &mut state.events,
// We don't allow to construct another variant.
_ => unreachable!(),
}
}
}