A previous patch deduplicates the remote events conditionnally. This
patch does the same but for timeline items.
The `Timeline` has its own deduplication algorithm (for remote
events, and for timeline items). The `Timeline` is about to receive
its updates via the `EventCache` which has its own deduplication
mechanism (`matrix_sdk::event_cache::Deduplicator`). To avoid conflicts
between the two, we conditionnally deduplicate timeline items based on
`TimelineSettings::vectordiffs_as_inputs`.
This patch takes the liberty to refactor the deduplication mechanism of
the timeline items to make it explicit with its own methods, so
that it can be re-used for `TimelineItemPosition::At`. A specific
short-circuit was present before, which is no more possible with the
rewrite to a generic mechanism. Consequently, when a local timeline
item becomes a remote timeline item, it was previously updated (via
`ObservableItems::replace`), but now the local timeline item is removed
(via `ObservableItems::remove`), and then the remote timeline item is
inserted (via `ObservableItems::insert`). Depending of whether a virtual
timeline item like a date divider is around, the position of the removal
and the insertion might not be the same (!), which is perfectly fine as
the date divider will be re-computed anyway. The result is exactly the
same, but the `VectorDiff` updates emitted by the `Timeline` are a bit
different (different paths, same result).
This is why this patch needs to update a couple of tests.
This patch adds a trick around `SyncTimelineEvent` to avoid reaching the
`recursion_limit` too quickly. Read the documentation in this patch to
learn more.
The `Timeline` has its own remote event deduplication mechanism. But
we are transitioning to receive updates from the `EventCache` via
`VectorDiff`, which are emitted via `RoomEvents`, which already runs its
own deduplication mechanism (`matrix_sdk::event_cache::Deduplicator`).
Deduplication from the `EventCache` will generate `VectorDiff::Remove`
for example. It can create a conflict with the `Timeline` deduplication
mechanism.
This patch updates the deduplication mechanism from the `Timeline`
when adding or updating remote events to be conditionnal: when
`TimelineSettings::vectordiffs_as_inputs` is enabled, the deduplication
mechanism of the `Timeline` is silent, it does nothing, otherwise it
runs.
This patch adds the `AllRemoteEvents::range` method. This
is going to be useful to support `VectorDiff::Insert` inside
`TimelineStateTransaction::handle_remote_events_with_diffs`.
This patch adds the `ObservavbleItems::insert_remote_event` method.
This is going to be useful to implement `VectorDiff::Insert` inside
`TimelineStateTransaction::handle_remote_events_with_diffs`.
This patch adds a new variant to `RoomEventCacheUpdate`, namely
`UpdateTimelineEvents. It's going to replace `AddTimelineEvents` soon
once it's stable enough. This is a transition. They are read by the
`Timeline` if and only if `TimelineSettings::vectordiffs_as_inputs` is
turned on.
This patch adds `with_vectordiffs_as_inputs` on `TimelineBuilder` and
`vectordiffs_as_inputs` on `TimelineSettings`. This new flag allows to
transition from one system to another for the `Timeline`, when enabled,
the `Timeline` will accept `VectorDiff<SyncTimelineEvent>` for the
inputs instead of `Vec<SyncTimelineEvent>`.
Recently we started to differentiate between rooms we've been banned
from from rooms we have left on our own.
Sadly the non-left rooms matcher only checked if the room state is not
equal to the Left state. This then accidentally moved all the banned
rooms to be considered as non-left.
We replace the single if expression with a match and list all the
states, this way we're going to be notified by the compiler that we need
to consider any new states we add in the future.
When starting to back-paginate, in this test, we:
- either have a previous-batch token, that points to the first event
*before* the message was sent,
- or have no previous-batch token, because we stopped sync before
receiving the first sync result.
Because of the behavior introduced in 944a9220, we don't restart
back-paginating from the end, if we've reached the start. Now, if we are
in the case described by the first bullet item, then we may backpaginate
until the start of the room, and stop then, because we've back-paginated
all events. And so we'll never see the message sent by Alice after we
stopped sync'ing.
One solution to get to the desired state is to clear the internal state
of the room event cache, thus deleting the previous-batch token, thus
causing the situation described in the second bullet item. This achieves
what we want, that is, back-paginating from the end of the timeline.
This cleanup task will run while the knock request subscription runs and will use the `Room::room_member_updates_sender` notification to call `Room::remove_outdated_seen_knock_requests_ids` and remove outdated seen knock request ids automatically.
This will check the current seen knock request ids against the room members related to them and will remove those seen ids for members which are no longer in knock state or come from an outdated knock member event.
This sender will notify receivers when new room members are received: this can happen either when reloading the full room member list from the HS or when new member events arrive during a sync.
The sender will emit a `RoomMembersUpdate`, which can be either a full reload or a partial one, including the user ids of the members that changed.
The code would use a chunk iterator that moves forward, but call
`push_front()` repetitively on each chunk, semantically storing the
lengths in *reverse* order.
This could result in subsequent panics, when a new chunk was added,
because the links would not match what's expected (e.g. the last chunk
must have no successor, etc.).