Stores may race when performing writes, since in `save_changes` some data is pickled, and live across await points (it could be stale after an
await point). To prevent multiple threads racing when calling into `save_changes`, a new lock is introduced there.
* support creating emotes
adds an emote param to message_event_content_from_markdown and
message_event_content_from_html so that clients can create
m.room.message events with msgtype emote (on the assumption
that the msgtype returned in the RoomMessageEventContentWithoutRelation
is immutable, and so can't be overridden by the client)
* lint
* switch to separate methods per review feedback
This patch adds a `sender_profile: Option<MinimalRoomMemberEvent>`
field. Thus, `cache_latest_events` now receives an
`Option<&StateChanges>` and an `Option<&Store>`. The `StateChanges`
is used to read the most recent sender profile, otherwise the sender
profile will be fetch from the storage.
This patch adds a new `LatestEvent` type. It wraps the
`SyncTimelineEvent` that was used before. The idea is to add more fields
onto this `LatestEvent` struct, but this patch starts easy by using
`LatestEvent` everywhere where it's required.
This patch updates `all_rooms` to require the `m.room.member` state set
to `$LAZY`. That way, it's more likely to get the `m.room.member` event
associated to the latest event without needing to sync all the members.
This is to enable entirely local stacks of Element X to work correctly. It's mostly seamless (no ffi changes) because it ties into `ClientBuilder.insecure_server_name_no_tls()`.
---------
Co-authored-by: Benjamin Bouvier <public@benj.me>
Before this commit, a call to get_notification would fail if decrypting failed on the first attempt, because `Room::decrypt_event` will hard-fail if the key wasn't found.
Sorry, this commit is a bit big. What happened is that I've pulled a thread: put a `StaticAccountData` there, look at caller; it seems to use only a
static account too, so keep up.
The only contender was the `OwnUserIdentity` data structure which really wants to sign things. Lucky for us, we could pass it a `ReadOnlyAccount`
from a store, in those cases, since we always had a `Store` hanging around; in the future it'll read it from the store cache, which is somewhat
identical.