Change this so that it fires off a task for each UTD event, rather than each
megolm session. This is a step towards considering the message index when
deciding whether to carry on with the download.
Not doing this leads to an invalid ordering of events, as shown in the
test: if we increase the timeline limit of a room using sliding sync,
we'll receive a duplicate event, and if we ignore it, it'll be in an
invalid position. The solution is to keep the most recent event (and
remove the old one from event_meta).
This PR makes 2 changes:
- Updates the storage of room heroes to be a single array containing the user's complete profile.
- Exposes these to the FFI so that client apps can use these for avatar colours/clusters.
Closes#2702 (again, now with avatars 🖼️)
---
* rooms: Store heroes as a complete user profile.
* ffi: Expose room heroes on Room and RoomInfo.
* chore: Remove TODO comment.
* Update crates/matrix-sdk-base/src/rooms/normal.rs
Signed-off-by: Benjamin Bouvier <public@benj.me>
---------
Signed-off-by: Benjamin Bouvier <public@benj.me>
Co-authored-by: Benjamin Bouvier <public@benj.me>
retry kind: make `characterize_retry_kind` a method of `HttpError`
---
retry kind: mark all network errors as transient
This should cause more backoff in general, if the client is disconnected
of the grid, or the remote server is, which is good behavior to have in
general.
---
http error: introduce another rustfmt-formated impl block for HttpError
The previous `impl` block was marked as skipping rustfmt, which led to
weird formatting behavior.
Changes are formatting only.
* sdk: Integ tests: factor out some helper methods
A few common methods for logic shared between the tests. This serves two
purposes:
* It reduces duplication, this making it easier to maintain the tests by
reducing the number of places that we have to change things.
* It makes the tests easier to read. By factoring out discrete steps, it's
much easier to get an overview of what a test is doing than when it's all in
one big function.
* sdk: Integ tests: timeout if nothing happens
If the test is going to fail, let's have it do so properly rather than
mysteriously getting stuck.
This patch creates an `ObservableMap` for `wasm32-unknown-unknown` which
simply wraps a `BTreeMap`, and without the `stream` method. Indeed, the
first implementation uses `eyeball_im::ObservableVector` which requires
`Send` and `Sync` on its values, which cannot compile to Wasm.
This patch implements `Client::rooms_stream` by forwarding the
result of `matrix_sdk_base::Client::rooms_stream`, and mapping the
`matrix_sdk_base::Room` to `matrix_sdk::Room`.
Running `cargo test -p matrix-sdk-base --features e2e-encryption`
makes the code to fail to compile because `crate::latest_event` isn't
defined. And indeed, it must be defined if `experimental-sliding-sync`
is enabled, but also if `e2e-encryption` is enabled.
This patch updates `Store::rooms` from a
`Arc<StdRwLock<BTreeMap<OwnedRoomId, Room>>>` to a
`Arc<StdRwLock<Rooms>>` where `Rooms` is a new type that mimics a
`BTreeMap` but that is observable. It uses an `ObservableVector`
for saving us the costs of writing a new `ObservableMap` type in
`eyeball-im`. It would have too much implications that are clearly
not necessary. The major one being that an `ObservableMap` must emit
`MapDiff`, but we expect `VectorDiff` everywhere in the SDK where rooms
are observable. It would break too many API and too many projects.
The benchmark is coming, but here are the results (for 10'000 rooms,
extreme case):
* `get_rooms` and `get_rooms_filtered` are twice faster (in practise, it
means 650µs is saved per call),
* `get_room` and `get_or_create_room` are 10% slower (in practise, it
means 8-10ns is lost per call).
Overall, I believe these results are acceptable, and even an improvement
for the first one.
This patch removes the useless `SlidingSyncList::get_room_id` method as
I don't see how it can be useful for anybody. It's mostly dead public
code, let's clean that up.
This might be controversial, but I do strongly prefer explicit over
implicit, in this case: it helps looking at the use cases, when using
the LSP's goto_references().
The HttpError variant was misplaced, as it was always used when the
`user_id()` is missing, which is causing `Error::AuthenticationRequired`
errors everywhere else in the code base. This patch streamlines usage of
`Error::AuthenticationRequired`, and gets rid of the `HttpError`
variant.
This patch renames `Client::get_rooms`, `::get_rooms_filtered` and
`::get_room` to respectively `::rooms`, `::rooms_filtered` and `::room`.
This `get_` prefix isn't really Rust idiomatic.
This patch renames `Store::get_rooms`, `::get_rooms_filtered` and
`::get_room` to respectively `::rooms`, `::rooms_filtered` and `::room`.
This `get_` prefix isn't really Rust idiomatic.
`Store::get_rooms` worked as follows: For each room ID, call
* Take the read lock for `rooms`,
* For each entry in `rooms`, take the room ID (the key), then call `Store::get_room`, which…
* Take the read lock for `rooms`,
* Based on the room ID (the key), read the room (the value) from `rooms`.
So calling `get_rooms` calls `get_room` for each room, which takes the lock every time.
This patch modifies that by fetching the values (the rooms) directly
from `rooms`, without calling `get_room`.
In my benchmark, it took 1.2ms to read 10'000 rooms. Now it takes 542µs.
Performance time has improved by -55.8%.
This patch replaces the `RwLock` by a `Mutex` in
`RoomListService::rooms` because:
1. it removes a race condition,
2. `RwLock` was used because the lock could have been taken for a long
time due to the previous `.await` point. It's no longer the case, so we
can blindly use a `Mutex` here.
This patch makes `RoomListService::room` synchronous. It no longer reads
a `SlidingSyncRoom` from `SlidingSync`, then it not needs to be async
anymore. This patch replaces the `RwLock` of `RoomListService::rooms`
from `tokio::sync` to `std::sync`.
The patch updates all calls to `RoomListService::room` to remove the
`.await` point.
This patch updates `room_list_service::Room::new` to take a `&Client`
and a `&RoomId` instead of a `SlidingSyncRoom`. The `SlidingSyncRoom` is
only used in `Room::default_room_timeline_builder` and is fetched there
from the `SlidingSync` instance lazily. It confines the
`SlidingSyncRoom` to one single method for `Room` now.