Files
matrix-js-sdk/src/models/MSC3089TreeSpace.ts
T
2021-06-09 21:54:17 -06:00

382 lines
15 KiB
TypeScript

/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { MatrixClient } from "../client";
import { EventType } from "../@types/event";
import { Room } from "./room";
import { logger } from "../logger";
import { MatrixEvent } from "./event";
import { averageBetweenStrings, DEFAULT_ALPHABET, nextString, prevString } from "../utils";
/**
* The recommended defaults for a tree space's power levels. Note that this
* is UNSTABLE and subject to breaking changes without notice.
*/
export const DEFAULT_TREE_POWER_LEVELS_TEMPLATE = {
// Owner
invite: 100,
kick: 100,
ban: 100,
// Editor
redact: 50,
state_default: 50,
events_default: 50,
// Viewer
users_default: 0,
// Mixed
events: {
[EventType.RoomPowerLevels]: 100,
[EventType.RoomHistoryVisibility]: 100,
[EventType.RoomTombstone]: 100,
[EventType.RoomEncryption]: 100,
[EventType.RoomName]: 50,
[EventType.RoomMessage]: 50,
[EventType.RoomMessageEncrypted]: 50,
[EventType.Sticker]: 50,
},
users: {}, // defined by calling code
};
/**
* Ease-of-use representation for power levels represented as simple roles.
* Note that this is UNSTABLE and subject to breaking changes without notice.
*/
export enum TreePermissions {
Viewer = "viewer", // Default
Editor = "editor", // "Moderator" or ~PL50
Owner = "owner", // "Admin" or PL100
}
/**
* Represents a [MSC3089](https://github.com/matrix-org/matrix-doc/pull/3089)
* file tree Space. Note that this is UNSTABLE and subject to breaking changes
* without notice.
*/
export class MSC3089TreeSpace {
public readonly room: Room;
public constructor(private client: MatrixClient, public readonly roomId: string) {
this.room = this.client.getRoom(this.roomId);
if (!this.room) throw new Error("Unknown room");
}
/**
* Syntactic sugar for room ID of the Space.
*/
public get id(): string {
return this.roomId;
}
/**
* Whether or not this is a top level space.
*/
public get isTopLevel(): boolean {
const parentEvents = this.room.currentState.getStateEvents(EventType.SpaceParent);
if (!parentEvents?.length) return true;
return parentEvents.every(e => !e.getContent()?.['via']);
}
/**
* Sets the name of the tree space.
* @param {string} name The new name for the space.
* @returns {Promise<void>} Resolves when complete.
*/
public setName(name: string): Promise<void> {
return this.client.sendStateEvent(this.roomId, EventType.RoomName, {name}, "");
}
/**
* Invites a user to the tree space. They will be given the default Viewer
* permission level unless specified elsewhere.
* @param {string} userId The user ID to invite.
* @returns {Promise<void>} Resolves when complete.
*/
public invite(userId: string): Promise<void> {
// TODO: [@@TR] Reliable invites
// TODO: [@@TR] Share keys
return this.client.invite(this.roomId, userId);
}
/**
* Sets the permissions of a user to the given role. Note that if setting a user
* to Owner then they will NOT be able to be demoted. If the user does not have
* permission to change the power level of the target, an error will be thrown.
* @param {string} userId The user ID to change the role of.
* @param {TreePermissions} role The role to assign.
* @returns {Promise<void>} Resolves when complete.
*/
public async setPermissions(userId: string, role: TreePermissions): Promise<void> {
const currentPls = this.room.currentState.getStateEvents(EventType.RoomPowerLevels, "");
if (Array.isArray(currentPls)) throw new Error("Unexpected return type for power levels");
const pls = currentPls.getContent() || {};
const viewLevel = pls['users_default'] || 0;
const editLevel = pls['events_default'] || 50;
const adminLevel = pls['events']?.[EventType.RoomPowerLevels] || 100;
const users = pls['users'] || {};
switch (role) {
case TreePermissions.Viewer:
users[userId] = viewLevel;
break;
case TreePermissions.Editor:
users[userId] = editLevel;
break;
case TreePermissions.Owner:
users[userId] = adminLevel;
break;
default:
throw new Error("Invalid role: " + role);
}
pls['users'] = users;
return this.client.sendStateEvent(this.roomId, EventType.RoomPowerLevels, pls, "");
}
/**
* Creates a directory under this tree space, represented as another tree space.
* @param {string} name The name for the directory.
* @returns {Promise<MSC3089TreeSpace>} Resolves to the created directory.
*/
public async createDirectory(name: string): Promise<MSC3089TreeSpace> {
const directory = await this.client.unstableCreateFileTree(name);
await this.client.sendStateEvent(this.roomId, EventType.SpaceChild, {
via: [this.client.getDomain()],
}, directory.roomId);
await this.client.sendStateEvent(directory.roomId, EventType.SpaceParent, {
via: [this.client.getDomain()],
}, this.roomId);
return directory;
}
/**
* Gets a list of all known immediate subdirectories to this tree space.
* @returns {MSC3089TreeSpace[]} The tree spaces (directories). May be empty, but not null.
*/
public getDirectories(): MSC3089TreeSpace[] {
const trees: MSC3089TreeSpace[] = [];
const children = this.room.currentState.getStateEvents(EventType.SpaceChild);
for (const child of children) {
try {
const tree = this.client.unstableGetFileTreeSpace(child.getStateKey());
trees.push(tree);
} catch (e) {
logger.warn("Unable to create tree space instance for listing. Are we joined?", e);
}
}
return trees;
}
/**
* Gets a subdirectory of a given ID under this tree space. Note that this will not recurse
* into children and instead only look one level deep.
* @param {string} roomId The room ID (directory ID) to find.
* @returns {MSC3089TreeSpace} The directory, or falsy if not found.
*/
public getDirectory(roomId: string): MSC3089TreeSpace {
return this.getDirectories().find(r => r.roomId === roomId);
}
/**
* Deletes the tree, kicking all members and deleting **all subdirectories**.
* @returns {Promise<void>} Resolves when complete.
*/
public async delete(): Promise<void> {
const subdirectories = this.getDirectories();
for (const dir of subdirectories) {
await dir.delete();
}
const kickMemberships = ["invite", "knock", "join"];
const members = this.room.currentState.getStateEvents(EventType.RoomMember);
for (const member of members) {
if (member.getStateKey() !== this.client.getUserId() && kickMemberships.includes(member.getContent()['membership'])) {
await this.client.kick(this.roomId, member.getStateKey(), "Room deleted");
}
}
await this.client.leave(this.roomId);
}
private getOrderedChildren(children: MatrixEvent[]): {roomId: string, order: string}[] {
const ordered: {roomId: string, order: string}[] = children
.map(c => ({roomId: c.getStateKey(), order: c.getContent()['order']}));
ordered.sort((a, b) => {
if (a.order && !b.order) {
return -1;
} else if (!a.order && b.order) {
return 1;
} else if (!a.order && !b.order) {
const roomA = this.client.getRoom(a.roomId);
const roomB = this.client.getRoom(b.roomId);
if (!roomA || !roomB) { // just don't bother trying to do more partial sorting
return a.roomId.localeCompare(b.roomId);
}
const createTsA = roomA.currentState.getStateEvents(EventType.RoomCreate, "")?.getTs() ?? 0;
const createTsB = roomB.currentState.getStateEvents(EventType.RoomCreate, "")?.getTs() ?? 0;
if (createTsA === createTsB) {
return a.roomId.localeCompare(b.roomId);
}
return createTsA - createTsB;
} else { // both not-null orders
return a.order.localeCompare(b.order);
}
});
return ordered;
}
private getParentRoom(): Room {
const parents = this.room.currentState.getStateEvents(EventType.SpaceParent);
const parent = parents[0]; // XXX: Wild assumption
if (!parent) throw new Error("Expected to have a parent in a non-top level space");
// XXX: We are assuming the parent is a valid tree space.
// We probably don't need to validate the parent room state for this usecase though.
const parentRoom = this.client.getRoom(parent.getStateKey());
if (!parentRoom) throw new Error("Unable to locate room for parent");
return parentRoom;
}
/**
* Gets the current order index for this directory. Note that if this is the top level space
* then -1 will be returned.
* @returns {number} The order index of this space.
*/
public getOrder(): number {
if (this.isTopLevel) return -1;
const parentRoom = this.getParentRoom();
const children = parentRoom.currentState.getStateEvents(EventType.SpaceChild);
const ordered = this.getOrderedChildren(children);
return ordered.findIndex(c => c.roomId === this.roomId);
}
/**
* Sets the order index for this directory within its parent. Note that if this is a top level
* space then an error will be thrown. -1 can be used to move the child to the start, and numbers
* larger than the number of children can be used to move the child to the end.
* @param {number} index The new order index for this space.
* @returns {Promise<void>} Resolves when complete.
* @throws Throws if this is a top level space.
*/
public async setOrder(index: number): Promise<void> {
if (this.isTopLevel) throw new Error("Cannot set order of top level spaces currently");
const parentRoom = this.getParentRoom();
const children = parentRoom.currentState.getStateEvents(EventType.SpaceChild);
const ordered = this.getOrderedChildren(children);
index = Math.max(Math.min(index, ordered.length - 1), 0);
const currentIndex = this.getOrder();
const movingUp = currentIndex < index;
if (movingUp && index === (ordered.length - 1)) {
index--;
} else if (!movingUp && index === 0) {
index++;
}
const prev = ordered[movingUp ? index : (index - 1)];
const next = ordered[movingUp ? (index + 1) : index];
let newOrder = DEFAULT_ALPHABET[0];
let ensureBeforeIsSane = false;
if (!prev) {
// Move to front
if (next?.order) {
newOrder = prevString(next.order);
}
} else if (index === (ordered.length - 1)) {
// Move to back
if (next?.order) {
newOrder = nextString(next.order);
}
} else {
// Move somewhere in the middle
const startOrder = prev?.order;
const endOrder = next?.order;
if (startOrder && endOrder) {
if (startOrder === endOrder) {
// Error case: just move +1 to break out of awful math
newOrder = nextString(startOrder);
} else {
newOrder = averageBetweenStrings(startOrder, endOrder);
}
} else {
if (startOrder) {
// We're at the end (endOrder is null, so no explicit order)
newOrder = nextString(startOrder);
} else if (endOrder) {
// We're at the start (startOrder is null, so nothing before us)
newOrder = prevString(endOrder);
} else {
// Both points are unknown. We're likely in a range where all the children
// don't have particular order values, so we may need to update them too.
// The other possibility is there's only us as a child, but we should have
// shown up in the other states.
ensureBeforeIsSane = true;
}
}
}
if (ensureBeforeIsSane) {
// We were asked by the order algorithm to prepare the moving space for a landing
// in the undefined order part of the order array, which means we need to update the
// spaces that come before it with a stable order value.
let lastOrder: string;
for (let i = 0; i <= index; i++) {
const target = ordered[i];
if (i === 0) {
lastOrder = target.order;
}
if (!target.order) {
// XXX: We should be creating gaps to avoid conflicts
lastOrder = lastOrder ? nextString(lastOrder) : DEFAULT_ALPHABET[0];
const currentChild = parentRoom.currentState.getStateEvents(EventType.SpaceChild, target.roomId);
const content = currentChild?.getContent() ?? {via: [this.client.getDomain()]};
await this.client.sendStateEvent(parentRoom.roomId, EventType.SpaceChild, {
...content,
order: lastOrder,
}, target.roomId);
} else {
lastOrder = target.order;
}
}
newOrder = nextString(lastOrder);
}
// TODO: Deal with order conflicts by reordering
// Now we can finally update our own order state
const currentChild = parentRoom.currentState.getStateEvents(EventType.SpaceChild, this.roomId);
const content = currentChild?.getContent() ?? {via: [this.client.getDomain()]};
await this.client.sendStateEvent(parentRoom.roomId, EventType.SpaceChild, {
...content,
order: newOrder,
}, this.roomId);
}
}