6e641a28c0
* Add ability to choose how many timeline events to sync when peeking. * Add a test that covers the new method parameter. * Formatting. --------- Co-authored-by: Joel <joel.garplind+github@gmail.com>
1919 lines
79 KiB
TypeScript
1919 lines
79 KiB
TypeScript
/*
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Copyright 2015 - 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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* TODO:
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* This class mainly serves to take all the syncing logic out of client.js and
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* into a separate file. It's all very fluid, and this class gut wrenches a lot
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* of MatrixClient props (e.g. http). Given we want to support WebSockets as
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* an alternative syncing API, we may want to have a proper syncing interface
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* for HTTP and WS at some point.
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*/
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import { Optional } from "matrix-events-sdk";
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import type { SyncCryptoCallbacks } from "./common-crypto/CryptoBackend";
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import { User } from "./models/user";
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import { NotificationCountType, Room, RoomEvent } from "./models/room";
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import { deepCopy, defer, IDeferred, noUnsafeEventProps, promiseMapSeries, unsafeProp } from "./utils";
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import { Filter } from "./filter";
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import { EventTimeline } from "./models/event-timeline";
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import { logger } from "./logger";
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import { ClientEvent, IStoredClientOpts, MatrixClient, PendingEventOrdering, ResetTimelineCallback } from "./client";
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import {
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IEphemeral,
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IInvitedRoom,
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IInviteState,
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IJoinedRoom,
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ILeftRoom,
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IKnockedRoom,
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IMinimalEvent,
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IRoomEvent,
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IStateEvent,
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IStrippedState,
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ISyncResponse,
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ITimeline,
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IToDeviceEvent,
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} from "./sync-accumulator";
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import { MatrixEvent } from "./models/event";
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import { MatrixError, Method } from "./http-api";
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import { ISavedSync } from "./store";
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import { EventType } from "./@types/event";
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import { IPushRules } from "./@types/PushRules";
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import { RoomStateEvent, IMarkerFoundOptions } from "./models/room-state";
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import { RoomMemberEvent } from "./models/room-member";
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import { BeaconEvent } from "./models/beacon";
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import { IEventsResponse } from "./@types/requests";
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import { UNREAD_THREAD_NOTIFICATIONS } from "./@types/sync";
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import { Feature, ServerSupport } from "./feature";
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import { Crypto } from "./crypto";
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import { KnownMembership } from "./@types/membership";
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const DEBUG = true;
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// /sync requests allow you to set a timeout= but the request may continue
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// beyond that and wedge forever, so we need to track how long we are willing
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// to keep open the connection. This constant is *ADDED* to the timeout= value
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// to determine the max time we're willing to wait.
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const BUFFER_PERIOD_MS = 80 * 1000;
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// Number of consecutive failed syncs that will lead to a syncState of ERROR as opposed
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// to RECONNECTING. This is needed to inform the client of server issues when the
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// keepAlive is successful but the server /sync fails.
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const FAILED_SYNC_ERROR_THRESHOLD = 3;
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export enum SyncState {
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/** Emitted after we try to sync more than `FAILED_SYNC_ERROR_THRESHOLD`
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* times and are still failing. Or when we enounter a hard error like the
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* token being invalid. */
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Error = "ERROR",
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/** Emitted after the first sync events are ready (this could even be sync
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* events from the cache) */
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Prepared = "PREPARED",
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/** Emitted when the sync loop is no longer running */
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Stopped = "STOPPED",
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/** Emitted after each sync request happens */
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Syncing = "SYNCING",
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/** Emitted after a connectivity error and we're ready to start syncing again */
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Catchup = "CATCHUP",
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/** Emitted for each time we try reconnecting. Will switch to `Error` after
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* we reach the `FAILED_SYNC_ERROR_THRESHOLD`
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*/
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Reconnecting = "RECONNECTING",
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}
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// Room versions where "insertion", "batch", and "marker" events are controlled
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// by power-levels. MSC2716 is supported in existing room versions but they
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// should only have special meaning when the room creator sends them.
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const MSC2716_ROOM_VERSIONS = ["org.matrix.msc2716v3"];
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function getFilterName(userId: string, suffix?: string): string {
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// scope this on the user ID because people may login on many accounts
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// and they all need to be stored!
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return `FILTER_SYNC_${userId}` + (suffix ? "_" + suffix : "");
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}
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/* istanbul ignore next */
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function debuglog(...params: any[]): void {
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if (!DEBUG) return;
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logger.log(...params);
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}
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/**
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* Options passed into the constructor of SyncApi by MatrixClient
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*/
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export interface SyncApiOptions {
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/**
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* Crypto manager
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*
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* @deprecated in favour of cryptoCallbacks
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*/
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crypto?: Crypto;
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/**
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* If crypto is enabled on our client, callbacks into the crypto module
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*/
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cryptoCallbacks?: SyncCryptoCallbacks;
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/**
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* A function which is called
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* with a room ID and returns a boolean. It should return 'true' if the SDK can
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* SAFELY remove events from this room. It may not be safe to remove events if
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* there are other references to the timelines for this room.
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*/
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canResetEntireTimeline?: ResetTimelineCallback;
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}
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interface ISyncOptions {
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filter?: string;
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hasSyncedBefore?: boolean;
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}
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export interface ISyncStateData {
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/**
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* The matrix error if `state=ERROR`.
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*/
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error?: Error;
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/**
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* The 'since' token passed to /sync.
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* `null` for the first successful sync since this client was
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* started. Only present if `state=PREPARED` or
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* `state=SYNCING`.
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*/
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oldSyncToken?: string;
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/**
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* The 'next_batch' result from /sync, which
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* will become the 'since' token for the next call to /sync. Only present if
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* `state=PREPARED</code> or <code>state=SYNCING`.
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*/
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nextSyncToken?: string;
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/**
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* True if we are working our way through a
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* backlog of events after connecting. Only present if `state=SYNCING`.
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*/
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catchingUp?: boolean;
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fromCache?: boolean;
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}
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export enum SetPresence {
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Offline = "offline",
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Online = "online",
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Unavailable = "unavailable",
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}
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interface ISyncParams {
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filter?: string;
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timeout: number;
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since?: string;
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// eslint-disable-next-line camelcase
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full_state?: boolean;
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// eslint-disable-next-line camelcase
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set_presence?: SetPresence;
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_cacheBuster?: string | number; // not part of the API itself
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}
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type WrappedRoom<T> = T & {
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room: Room;
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isBrandNewRoom: boolean;
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};
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/** add default settings to an IStoredClientOpts */
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export function defaultClientOpts(opts?: IStoredClientOpts): IStoredClientOpts {
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return {
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initialSyncLimit: 8,
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resolveInvitesToProfiles: false,
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pollTimeout: 30 * 1000,
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pendingEventOrdering: PendingEventOrdering.Chronological,
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threadSupport: false,
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...opts,
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};
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}
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export function defaultSyncApiOpts(syncOpts?: SyncApiOptions): SyncApiOptions {
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return {
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canResetEntireTimeline: (_roomId): boolean => false,
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...syncOpts,
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};
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}
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export class SyncApi {
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private readonly opts: IStoredClientOpts;
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private readonly syncOpts: SyncApiOptions;
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private _peekRoom: Optional<Room> = null;
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private currentSyncRequest?: Promise<ISyncResponse>;
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private abortController?: AbortController;
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private syncState: SyncState | null = null;
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private syncStateData?: ISyncStateData; // additional data (eg. error object for failed sync)
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private catchingUp = false;
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private running = false;
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private keepAliveTimer?: ReturnType<typeof setTimeout>;
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private connectionReturnedDefer?: IDeferred<boolean>;
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private notifEvents: MatrixEvent[] = []; // accumulator of sync events in the current sync response
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private failedSyncCount = 0; // Number of consecutive failed /sync requests
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private storeIsInvalid = false; // flag set if the store needs to be cleared before we can start
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private presence?: SetPresence;
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/**
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* Construct an entity which is able to sync with a homeserver.
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* @param client - The matrix client instance to use.
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* @param opts - client config options
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* @param syncOpts - sync-specific options passed by the client
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* @internal
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*/
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public constructor(
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private readonly client: MatrixClient,
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opts?: IStoredClientOpts,
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syncOpts?: SyncApiOptions,
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) {
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this.opts = defaultClientOpts(opts);
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this.syncOpts = defaultSyncApiOpts(syncOpts);
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if (client.getNotifTimelineSet()) {
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client.reEmitter.reEmit(client.getNotifTimelineSet()!, [RoomEvent.Timeline, RoomEvent.TimelineReset]);
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}
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}
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public createRoom(roomId: string): Room {
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const room = _createAndReEmitRoom(this.client, roomId, this.opts);
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room.on(RoomStateEvent.Marker, (markerEvent, markerFoundOptions) => {
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this.onMarkerStateEvent(room, markerEvent, markerFoundOptions);
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});
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return room;
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}
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/** When we see the marker state change in the room, we know there is some
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* new historical messages imported by MSC2716 `/batch_send` somewhere in
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* the room and we need to throw away the timeline to make sure the
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* historical messages are shown when we paginate `/messages` again.
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* @param room - The room where the marker event was sent
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* @param markerEvent - The new marker event
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* @param setStateOptions - When `timelineWasEmpty` is set
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* as `true`, the given marker event will be ignored
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*/
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private onMarkerStateEvent(
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room: Room,
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markerEvent: MatrixEvent,
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{ timelineWasEmpty }: IMarkerFoundOptions = {},
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): void {
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// We don't need to refresh the timeline if it was empty before the
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// marker arrived. This could be happen in a variety of cases:
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// 1. From the initial sync
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// 2. If it's from the first state we're seeing after joining the room
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// 3. Or whether it's coming from `syncFromCache`
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if (timelineWasEmpty) {
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logger.debug(
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`MarkerState: Ignoring markerEventId=${markerEvent.getId()} in roomId=${room.roomId} ` +
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`because the timeline was empty before the marker arrived which means there is nothing to refresh.`,
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);
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return;
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}
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const isValidMsc2716Event =
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// Check whether the room version directly supports MSC2716, in
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// which case, "marker" events are already auth'ed by
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// power_levels
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MSC2716_ROOM_VERSIONS.includes(room.getVersion()) ||
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// MSC2716 is also supported in all existing room versions but
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// special meaning should only be given to "insertion", "batch",
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// and "marker" events when they come from the room creator
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markerEvent.getSender() === room.getCreator();
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// It would be nice if we could also specifically tell whether the
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// historical messages actually affected the locally cached client
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// timeline or not. The problem is we can't see the prev_events of
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// the base insertion event that the marker was pointing to because
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// prev_events aren't available in the client API's. In most cases,
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// the history won't be in people's locally cached timelines in the
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// client, so we don't need to bother everyone about refreshing
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// their timeline. This works for a v1 though and there are use
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// cases like initially bootstrapping your bridged room where people
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// are likely to encounter the historical messages affecting their
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// current timeline (think someone signing up for Beeper and
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// importing their Whatsapp history).
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if (isValidMsc2716Event) {
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// Saw new marker event, let's let the clients know they should
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// refresh the timeline.
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logger.debug(
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`MarkerState: Timeline needs to be refreshed because ` +
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`a new markerEventId=${markerEvent.getId()} was sent in roomId=${room.roomId}`,
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);
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room.setTimelineNeedsRefresh(true);
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room.emit(RoomEvent.HistoryImportedWithinTimeline, markerEvent, room);
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} else {
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logger.debug(
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`MarkerState: Ignoring markerEventId=${markerEvent.getId()} in roomId=${room.roomId} because ` +
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`MSC2716 is not supported in the room version or for any room version, the marker wasn't sent ` +
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`by the room creator.`,
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);
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}
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}
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/**
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* Sync rooms the user has left.
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* @returns Resolved when they've been added to the store.
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*/
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public async syncLeftRooms(): Promise<Room[]> {
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const client = this.client;
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// grab a filter with limit=1 and include_leave=true
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const filter = new Filter(this.client.credentials.userId);
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filter.setTimelineLimit(1);
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filter.setIncludeLeaveRooms(true);
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const localTimeoutMs = this.opts.pollTimeout! + BUFFER_PERIOD_MS;
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const filterId = await client.getOrCreateFilter(
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getFilterName(client.credentials.userId!, "LEFT_ROOMS"),
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filter,
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);
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const qps: ISyncParams = {
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timeout: 0, // don't want to block since this is a single isolated req
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filter: filterId,
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};
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const data = await client.http.authedRequest<ISyncResponse>(Method.Get, "/sync", qps as any, undefined, {
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localTimeoutMs,
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});
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let leaveRooms: WrappedRoom<ILeftRoom>[] = [];
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if (data.rooms?.leave) {
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leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave);
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}
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const rooms = await Promise.all(
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leaveRooms.map(async (leaveObj) => {
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const room = leaveObj.room;
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if (!leaveObj.isBrandNewRoom) {
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// the intention behind syncLeftRooms is to add in rooms which were
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// *omitted* from the initial /sync. Rooms the user were joined to
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// but then left whilst the app is running will appear in this list
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// and we do not want to bother with them since they will have the
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// current state already (and may get dupe messages if we add
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// yet more timeline events!), so skip them.
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// NB: When we persist rooms to localStorage this will be more
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// complicated...
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return;
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}
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leaveObj.timeline = leaveObj.timeline || {
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prev_batch: null,
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events: [],
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};
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const events = this.mapSyncEventsFormat(leaveObj.timeline, room);
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const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room);
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// set the back-pagination token. Do this *before* adding any
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// events so that clients can start back-paginating.
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room.getLiveTimeline().setPaginationToken(leaveObj.timeline.prev_batch, EventTimeline.BACKWARDS);
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await this.injectRoomEvents(room, stateEvents, events);
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room.recalculate();
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client.store.storeRoom(room);
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client.emit(ClientEvent.Room, room);
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this.processEventsForNotifs(room, events);
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return room;
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}),
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);
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return rooms.filter(Boolean) as Room[];
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}
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/**
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* Peek into a room. This will result in the room in question being synced so it
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* is accessible via getRooms(). Live updates for the room will be provided.
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* @param roomId - The room ID to peek into.
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* @param limit - The number of timeline events to initially retrieve.
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* @returns A promise which resolves once the room has been added to the
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* store.
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*/
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public peek(roomId: string, limit: number = 20): Promise<Room> {
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if (this._peekRoom?.roomId === roomId) {
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return Promise.resolve(this._peekRoom);
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}
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const client = this.client;
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this._peekRoom = this.createRoom(roomId);
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return this.client.roomInitialSync(roomId, limit).then((response) => {
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if (this._peekRoom?.roomId !== roomId) {
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throw new Error("Peeking aborted");
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}
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// make sure things are init'd
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response.messages = response.messages || { chunk: [] };
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response.messages.chunk = response.messages.chunk || [];
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response.state = response.state || [];
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// FIXME: Mostly duplicated from injectRoomEvents but not entirely
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// because "state" in this API is at the BEGINNING of the chunk
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const oldStateEvents = deepCopy(response.state).map(client.getEventMapper());
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const stateEvents = response.state.map(client.getEventMapper());
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const messages = response.messages.chunk.map(client.getEventMapper());
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// XXX: copypasted from /sync until we kill off this minging v1 API stuff)
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// handle presence events (User objects)
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if (Array.isArray(response.presence)) {
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response.presence.map(client.getEventMapper()).forEach(function (presenceEvent) {
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let user = client.store.getUser(presenceEvent.getContent().user_id);
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if (user) {
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user.setPresenceEvent(presenceEvent);
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} else {
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user = User.createUser(presenceEvent.getContent().user_id, client);
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user.setPresenceEvent(presenceEvent);
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client.store.storeUser(user);
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}
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client.emit(ClientEvent.Event, presenceEvent);
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});
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}
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// set the pagination token before adding the events in case people
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// fire off pagination requests in response to the Room.timeline
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// events.
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if (response.messages.start) {
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this._peekRoom.oldState.paginationToken = response.messages.start;
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}
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// set the state of the room to as it was after the timeline executes
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this._peekRoom.oldState.setStateEvents(oldStateEvents);
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this._peekRoom.currentState.setStateEvents(stateEvents);
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this.resolveInvites(this._peekRoom);
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this._peekRoom.recalculate();
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// roll backwards to diverge old state. addEventsToTimeline
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// will overwrite the pagination token, so make sure it overwrites
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// it with the right thing.
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this._peekRoom.addEventsToTimeline(
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messages.reverse(),
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true,
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this._peekRoom.getLiveTimeline(),
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response.messages.start,
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);
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client.store.storeRoom(this._peekRoom);
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client.emit(ClientEvent.Room, this._peekRoom);
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this.peekPoll(this._peekRoom);
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return this._peekRoom;
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});
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}
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/**
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* Stop polling for updates in the peeked room. NOPs if there is no room being
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* peeked.
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*/
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public stopPeeking(): void {
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this._peekRoom = null;
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}
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/**
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* Do a peek room poll.
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* @param token - from= token
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*/
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private peekPoll(peekRoom: Room, token?: string): void {
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if (this._peekRoom !== peekRoom) {
|
|
debuglog("Stopped peeking in room %s", peekRoom.roomId);
|
|
return;
|
|
}
|
|
|
|
// FIXME: gut wrenching; hard-coded timeout values
|
|
this.client.http
|
|
.authedRequest<IEventsResponse>(
|
|
Method.Get,
|
|
"/events",
|
|
{
|
|
room_id: peekRoom.roomId,
|
|
timeout: String(30 * 1000),
|
|
from: token,
|
|
},
|
|
undefined,
|
|
{
|
|
localTimeoutMs: 50 * 1000,
|
|
abortSignal: this.abortController?.signal,
|
|
},
|
|
)
|
|
.then(
|
|
async (res) => {
|
|
if (this._peekRoom !== peekRoom) {
|
|
debuglog("Stopped peeking in room %s", peekRoom.roomId);
|
|
return;
|
|
}
|
|
// We have a problem that we get presence both from /events and /sync
|
|
// however, /sync only returns presence for users in rooms
|
|
// you're actually joined to.
|
|
// in order to be sure to get presence for all of the users in the
|
|
// peeked room, we handle presence explicitly here. This may result
|
|
// in duplicate presence events firing for some users, which is a
|
|
// performance drain, but such is life.
|
|
// XXX: copypasted from /sync until we can kill this minging v1 stuff.
|
|
|
|
res.chunk
|
|
.filter(function (e) {
|
|
return e.type === "m.presence";
|
|
})
|
|
.map(this.client.getEventMapper())
|
|
.forEach((presenceEvent) => {
|
|
let user = this.client.store.getUser(presenceEvent.getContent().user_id);
|
|
if (user) {
|
|
user.setPresenceEvent(presenceEvent);
|
|
} else {
|
|
user = User.createUser(presenceEvent.getContent().user_id, this.client);
|
|
user.setPresenceEvent(presenceEvent);
|
|
this.client.store.storeUser(user);
|
|
}
|
|
this.client.emit(ClientEvent.Event, presenceEvent);
|
|
});
|
|
|
|
// strip out events which aren't for the given room_id (e.g presence)
|
|
// and also ephemeral events (which we're assuming is anything without
|
|
// and event ID because the /events API doesn't separate them).
|
|
const events = res.chunk
|
|
.filter(function (e) {
|
|
return e.room_id === peekRoom.roomId && e.event_id;
|
|
})
|
|
.map(this.client.getEventMapper());
|
|
|
|
await peekRoom.addLiveEvents(events);
|
|
this.peekPoll(peekRoom, res.end);
|
|
},
|
|
(err) => {
|
|
logger.error("[%s] Peek poll failed: %s", peekRoom.roomId, err);
|
|
setTimeout(() => {
|
|
this.peekPoll(peekRoom, token);
|
|
}, 30 * 1000);
|
|
},
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Returns the current state of this sync object
|
|
* @see MatrixClient#event:"sync"
|
|
*/
|
|
public getSyncState(): SyncState | null {
|
|
return this.syncState;
|
|
}
|
|
|
|
/**
|
|
* Returns the additional data object associated with
|
|
* the current sync state, or null if there is no
|
|
* such data.
|
|
* Sync errors, if available, are put in the 'error' key of
|
|
* this object.
|
|
*/
|
|
public getSyncStateData(): ISyncStateData | null {
|
|
return this.syncStateData ?? null;
|
|
}
|
|
|
|
public async recoverFromSyncStartupError(savedSyncPromise: Promise<void> | undefined, error: Error): Promise<void> {
|
|
// Wait for the saved sync to complete - we send the pushrules and filter requests
|
|
// before the saved sync has finished so they can run in parallel, but only process
|
|
// the results after the saved sync is done. Equivalently, we wait for it to finish
|
|
// before reporting failures from these functions.
|
|
await savedSyncPromise;
|
|
const keepaliveProm = this.startKeepAlives();
|
|
this.updateSyncState(SyncState.Error, { error });
|
|
await keepaliveProm;
|
|
}
|
|
|
|
private shouldAbortSync(error: MatrixError): boolean {
|
|
if (error.errcode === "M_UNKNOWN_TOKEN") {
|
|
// The logout already happened, we just need to stop.
|
|
logger.warn("Token no longer valid - assuming logout");
|
|
this.stop();
|
|
this.updateSyncState(SyncState.Error, { error });
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private getPushRules = async (): Promise<void> => {
|
|
try {
|
|
debuglog("Getting push rules...");
|
|
const result = await this.client.getPushRules();
|
|
debuglog("Got push rules");
|
|
|
|
this.client.pushRules = result;
|
|
} catch (err) {
|
|
logger.error("Getting push rules failed", err);
|
|
if (this.shouldAbortSync(<MatrixError>err)) return;
|
|
// wait for saved sync to complete before doing anything else,
|
|
// otherwise the sync state will end up being incorrect
|
|
debuglog("Waiting for saved sync before retrying push rules...");
|
|
await this.recoverFromSyncStartupError(this.savedSyncPromise, <Error>err);
|
|
return this.getPushRules(); // try again
|
|
}
|
|
};
|
|
|
|
private buildDefaultFilter = (): Filter => {
|
|
const filter = new Filter(this.client.credentials.userId);
|
|
if (this.client.canSupport.get(Feature.ThreadUnreadNotifications) !== ServerSupport.Unsupported) {
|
|
filter.setUnreadThreadNotifications(true);
|
|
}
|
|
return filter;
|
|
};
|
|
|
|
private prepareLazyLoadingForSync = async (): Promise<void> => {
|
|
debuglog("Prepare lazy loading for sync...");
|
|
if (this.client.isGuest()) {
|
|
this.opts.lazyLoadMembers = false;
|
|
}
|
|
if (this.opts.lazyLoadMembers) {
|
|
debuglog("Enabling lazy load on sync filter...");
|
|
if (!this.opts.filter) {
|
|
this.opts.filter = this.buildDefaultFilter();
|
|
}
|
|
this.opts.filter.setLazyLoadMembers(true);
|
|
}
|
|
if (this.opts.lazyLoadMembers) {
|
|
this.syncOpts.crypto?.enableLazyLoading();
|
|
}
|
|
};
|
|
|
|
private storeClientOptions = async (): Promise<void> => {
|
|
try {
|
|
debuglog("Storing client options...");
|
|
await this.client.storeClientOptions();
|
|
debuglog("Stored client options");
|
|
} catch (err) {
|
|
logger.error("Storing client options failed", err);
|
|
throw err;
|
|
}
|
|
};
|
|
|
|
private getFilter = async (): Promise<{
|
|
filterId?: string;
|
|
filter?: Filter;
|
|
}> => {
|
|
debuglog("Getting filter...");
|
|
let filter: Filter;
|
|
if (this.opts.filter) {
|
|
filter = this.opts.filter;
|
|
} else {
|
|
filter = this.buildDefaultFilter();
|
|
}
|
|
|
|
let filterId: string;
|
|
try {
|
|
filterId = await this.client.getOrCreateFilter(getFilterName(this.client.credentials.userId!), filter);
|
|
} catch (err) {
|
|
logger.error("Getting filter failed", err);
|
|
if (this.shouldAbortSync(<MatrixError>err)) return {};
|
|
// wait for saved sync to complete before doing anything else,
|
|
// otherwise the sync state will end up being incorrect
|
|
debuglog("Waiting for saved sync before retrying filter...");
|
|
await this.recoverFromSyncStartupError(this.savedSyncPromise, <Error>err);
|
|
return this.getFilter(); // try again
|
|
}
|
|
return { filter, filterId };
|
|
};
|
|
|
|
private savedSyncPromise?: Promise<void>;
|
|
|
|
/**
|
|
* Main entry point
|
|
*/
|
|
public async sync(): Promise<void> {
|
|
this.running = true;
|
|
this.abortController = new AbortController();
|
|
|
|
global.window?.addEventListener?.("online", this.onOnline, false);
|
|
|
|
if (this.client.isGuest()) {
|
|
// no push rules for guests, no access to POST filter for guests.
|
|
return this.doSync({});
|
|
}
|
|
|
|
// Pull the saved sync token out first, before the worker starts sending
|
|
// all the sync data which could take a while. This will let us send our
|
|
// first incremental sync request before we've processed our saved data.
|
|
debuglog("Getting saved sync token...");
|
|
const savedSyncTokenPromise = this.client.store.getSavedSyncToken().then((tok) => {
|
|
debuglog("Got saved sync token");
|
|
return tok;
|
|
});
|
|
|
|
this.savedSyncPromise = this.client.store
|
|
.getSavedSync()
|
|
.then((savedSync) => {
|
|
debuglog(`Got reply from saved sync, exists? ${!!savedSync}`);
|
|
if (savedSync) {
|
|
return this.syncFromCache(savedSync);
|
|
}
|
|
})
|
|
.catch((err) => {
|
|
logger.error("Getting saved sync failed", err);
|
|
});
|
|
|
|
// We need to do one-off checks before we can begin the /sync loop.
|
|
// These are:
|
|
// 1) We need to get push rules so we can check if events should bing as we get
|
|
// them from /sync.
|
|
// 2) We need to get/create a filter which we can use for /sync.
|
|
// 3) We need to prepare lazy loading for sync
|
|
// 4) We need to store the client options
|
|
|
|
// Now start the first incremental sync request: this can also
|
|
// take a while so if we set it going now, we can wait for it
|
|
// to finish while we process our saved sync data.
|
|
await this.getPushRules();
|
|
await this.prepareLazyLoadingForSync();
|
|
await this.storeClientOptions();
|
|
|
|
const { filterId, filter } = await this.getFilter();
|
|
if (!filter) return; // bail, getFilter failed
|
|
|
|
// reset the notifications timeline to prepare it to paginate from
|
|
// the current point in time.
|
|
// The right solution would be to tie /sync pagination tokens into
|
|
// /notifications API somehow.
|
|
this.client.resetNotifTimelineSet();
|
|
|
|
if (!this.currentSyncRequest) {
|
|
let firstSyncFilter = filterId;
|
|
const savedSyncToken = await savedSyncTokenPromise;
|
|
|
|
if (savedSyncToken) {
|
|
debuglog("Sending first sync request...");
|
|
} else {
|
|
debuglog("Sending initial sync request...");
|
|
const initialFilter = this.buildDefaultFilter();
|
|
initialFilter.setDefinition(filter.getDefinition());
|
|
initialFilter.setTimelineLimit(this.opts.initialSyncLimit!);
|
|
// Use an inline filter, no point uploading it for a single usage
|
|
firstSyncFilter = JSON.stringify(initialFilter.getDefinition());
|
|
}
|
|
|
|
// Send this first sync request here so we can then wait for the saved
|
|
// sync data to finish processing before we process the results of this one.
|
|
this.currentSyncRequest = this.doSyncRequest({ filter: firstSyncFilter }, savedSyncToken);
|
|
}
|
|
|
|
// Now wait for the saved sync to finish...
|
|
debuglog("Waiting for saved sync before starting sync processing...");
|
|
await this.savedSyncPromise;
|
|
// process the first sync request and continue syncing with the normal filterId
|
|
return this.doSync({ filter: filterId });
|
|
}
|
|
|
|
/**
|
|
* Stops the sync object from syncing.
|
|
*/
|
|
public stop(): void {
|
|
debuglog("SyncApi.stop");
|
|
// It is necessary to check for the existance of
|
|
// global.window AND global.window.removeEventListener.
|
|
// Some platforms (e.g. React Native) register global.window,
|
|
// but do not have global.window.removeEventListener.
|
|
global.window?.removeEventListener?.("online", this.onOnline, false);
|
|
this.running = false;
|
|
this.abortController?.abort();
|
|
if (this.keepAliveTimer) {
|
|
clearTimeout(this.keepAliveTimer);
|
|
this.keepAliveTimer = undefined;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retry a backed off syncing request immediately. This should only be used when
|
|
* the user <b>explicitly</b> attempts to retry their lost connection.
|
|
* @returns True if this resulted in a request being retried.
|
|
*/
|
|
public retryImmediately(): boolean {
|
|
if (!this.connectionReturnedDefer) {
|
|
return false;
|
|
}
|
|
this.startKeepAlives(0);
|
|
return true;
|
|
}
|
|
/**
|
|
* Process a single set of cached sync data.
|
|
* @param savedSync - a saved sync that was persisted by a store. This
|
|
* should have been acquired via client.store.getSavedSync().
|
|
*/
|
|
private async syncFromCache(savedSync: ISavedSync): Promise<void> {
|
|
debuglog("sync(): not doing HTTP hit, instead returning stored /sync data");
|
|
|
|
const nextSyncToken = savedSync.nextBatch;
|
|
|
|
// Set sync token for future incremental syncing
|
|
this.client.store.setSyncToken(nextSyncToken);
|
|
|
|
// No previous sync, set old token to null
|
|
const syncEventData: ISyncStateData = {
|
|
nextSyncToken,
|
|
catchingUp: false,
|
|
fromCache: true,
|
|
};
|
|
|
|
const data: ISyncResponse = {
|
|
next_batch: nextSyncToken,
|
|
rooms: savedSync.roomsData,
|
|
account_data: {
|
|
events: savedSync.accountData,
|
|
},
|
|
};
|
|
|
|
try {
|
|
await this.processSyncResponse(syncEventData, data);
|
|
} catch (e) {
|
|
logger.error("Error processing cached sync", e);
|
|
}
|
|
|
|
// Don't emit a prepared if we've bailed because the store is invalid:
|
|
// in this case the client will not be usable until stopped & restarted
|
|
// so this would be useless and misleading.
|
|
if (!this.storeIsInvalid) {
|
|
this.updateSyncState(SyncState.Prepared, syncEventData);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Invoke me to do /sync calls
|
|
*/
|
|
private async doSync(syncOptions: ISyncOptions): Promise<void> {
|
|
while (this.running) {
|
|
const syncToken = this.client.store.getSyncToken();
|
|
|
|
let data: ISyncResponse;
|
|
try {
|
|
if (!this.currentSyncRequest) {
|
|
this.currentSyncRequest = this.doSyncRequest(syncOptions, syncToken);
|
|
}
|
|
data = await this.currentSyncRequest;
|
|
} catch (e) {
|
|
const abort = await this.onSyncError(<MatrixError>e);
|
|
if (abort) return;
|
|
continue;
|
|
} finally {
|
|
this.currentSyncRequest = undefined;
|
|
}
|
|
|
|
// set the sync token NOW *before* processing the events. We do this so
|
|
// if something barfs on an event we can skip it rather than constantly
|
|
// polling with the same token.
|
|
this.client.store.setSyncToken(data.next_batch);
|
|
|
|
// Reset after a successful sync
|
|
this.failedSyncCount = 0;
|
|
|
|
const syncEventData = {
|
|
oldSyncToken: syncToken ?? undefined,
|
|
nextSyncToken: data.next_batch,
|
|
catchingUp: this.catchingUp,
|
|
};
|
|
|
|
if (this.syncOpts.crypto) {
|
|
// tell the crypto module we're about to process a sync
|
|
// response
|
|
await this.syncOpts.crypto.onSyncWillProcess(syncEventData);
|
|
}
|
|
|
|
try {
|
|
await this.processSyncResponse(syncEventData, data);
|
|
} catch (e) {
|
|
// log the exception with stack if we have it, else fall back
|
|
// to the plain description
|
|
logger.error("Caught /sync error", e);
|
|
|
|
// Emit the exception for client handling
|
|
this.client.emit(ClientEvent.SyncUnexpectedError, <Error>e);
|
|
}
|
|
|
|
// Persist after processing as `unsigned` may get mutated
|
|
// with an `org.matrix.msc4023.thread_id`
|
|
await this.client.store.setSyncData(data);
|
|
|
|
// update this as it may have changed
|
|
syncEventData.catchingUp = this.catchingUp;
|
|
|
|
// emit synced events
|
|
if (!syncOptions.hasSyncedBefore) {
|
|
this.updateSyncState(SyncState.Prepared, syncEventData);
|
|
syncOptions.hasSyncedBefore = true;
|
|
}
|
|
|
|
// tell the crypto module to do its processing. It may block (to do a
|
|
// /keys/changes request).
|
|
if (this.syncOpts.cryptoCallbacks) {
|
|
await this.syncOpts.cryptoCallbacks.onSyncCompleted(syncEventData);
|
|
}
|
|
|
|
// keep emitting SYNCING -> SYNCING for clients who want to do bulk updates
|
|
this.updateSyncState(SyncState.Syncing, syncEventData);
|
|
|
|
if (this.client.store.wantsSave()) {
|
|
// We always save the device list (if it's dirty) before saving the sync data:
|
|
// this means we know the saved device list data is at least as fresh as the
|
|
// stored sync data which means we don't have to worry that we may have missed
|
|
// device changes. We can also skip the delay since we're not calling this very
|
|
// frequently (and we don't really want to delay the sync for it).
|
|
if (this.syncOpts.crypto) {
|
|
await this.syncOpts.crypto.saveDeviceList(0);
|
|
}
|
|
|
|
// tell databases that everything is now in a consistent state and can be saved.
|
|
await this.client.store.save();
|
|
}
|
|
}
|
|
|
|
if (!this.running) {
|
|
debuglog("Sync no longer running: exiting.");
|
|
if (this.connectionReturnedDefer) {
|
|
this.connectionReturnedDefer.reject();
|
|
this.connectionReturnedDefer = undefined;
|
|
}
|
|
this.updateSyncState(SyncState.Stopped);
|
|
}
|
|
}
|
|
|
|
private doSyncRequest(syncOptions: ISyncOptions, syncToken: string | null): Promise<ISyncResponse> {
|
|
const qps = this.getSyncParams(syncOptions, syncToken);
|
|
return this.client.http.authedRequest<ISyncResponse>(Method.Get, "/sync", qps as any, undefined, {
|
|
localTimeoutMs: qps.timeout + BUFFER_PERIOD_MS,
|
|
abortSignal: this.abortController?.signal,
|
|
});
|
|
}
|
|
|
|
private getSyncParams(syncOptions: ISyncOptions, syncToken: string | null): ISyncParams {
|
|
let timeout = this.opts.pollTimeout!;
|
|
|
|
if (this.getSyncState() !== SyncState.Syncing || this.catchingUp) {
|
|
// unless we are happily syncing already, we want the server to return
|
|
// as quickly as possible, even if there are no events queued. This
|
|
// serves two purposes:
|
|
//
|
|
// * When the connection dies, we want to know asap when it comes back,
|
|
// so that we can hide the error from the user. (We don't want to
|
|
// have to wait for an event or a timeout).
|
|
//
|
|
// * We want to know if the server has any to_device messages queued up
|
|
// for us. We do that by calling it with a zero timeout until it
|
|
// doesn't give us any more to_device messages.
|
|
this.catchingUp = true;
|
|
timeout = 0;
|
|
}
|
|
|
|
let filter = syncOptions.filter;
|
|
if (this.client.isGuest() && !filter) {
|
|
filter = this.getGuestFilter();
|
|
}
|
|
|
|
const qps: ISyncParams = { filter, timeout };
|
|
|
|
if (this.opts.disablePresence) {
|
|
qps.set_presence = SetPresence.Offline;
|
|
} else if (this.presence !== undefined) {
|
|
qps.set_presence = this.presence;
|
|
}
|
|
|
|
if (syncToken) {
|
|
qps.since = syncToken;
|
|
} else {
|
|
// use a cachebuster for initialsyncs, to make sure that
|
|
// we don't get a stale sync
|
|
// (https://github.com/vector-im/vector-web/issues/1354)
|
|
qps._cacheBuster = Date.now();
|
|
}
|
|
|
|
if ([SyncState.Reconnecting, SyncState.Error].includes(this.getSyncState()!)) {
|
|
// we think the connection is dead. If it comes back up, we won't know
|
|
// about it till /sync returns. If the timeout= is high, this could
|
|
// be a long time. Set it to 0 when doing retries so we don't have to wait
|
|
// for an event or a timeout before emiting the SYNCING event.
|
|
qps.timeout = 0;
|
|
}
|
|
|
|
return qps;
|
|
}
|
|
|
|
/**
|
|
* Specify the set_presence value to be used for subsequent calls to the Sync API.
|
|
* @param presence - the presence to specify to set_presence of sync calls
|
|
*/
|
|
public setPresence(presence?: SetPresence): void {
|
|
this.presence = presence;
|
|
}
|
|
|
|
private async onSyncError(err: MatrixError): Promise<boolean> {
|
|
if (!this.running) {
|
|
debuglog("Sync no longer running: exiting");
|
|
if (this.connectionReturnedDefer) {
|
|
this.connectionReturnedDefer.reject();
|
|
this.connectionReturnedDefer = undefined;
|
|
}
|
|
this.updateSyncState(SyncState.Stopped);
|
|
return true; // abort
|
|
}
|
|
|
|
logger.error("/sync error %s", err);
|
|
|
|
if (this.shouldAbortSync(err)) {
|
|
return true; // abort
|
|
}
|
|
|
|
this.failedSyncCount++;
|
|
logger.log("Number of consecutive failed sync requests:", this.failedSyncCount);
|
|
|
|
debuglog("Starting keep-alive");
|
|
// Note that we do *not* mark the sync connection as
|
|
// lost yet: we only do this if a keepalive poke
|
|
// fails, since long lived HTTP connections will
|
|
// go away sometimes and we shouldn't treat this as
|
|
// erroneous. We set the state to 'reconnecting'
|
|
// instead, so that clients can observe this state
|
|
// if they wish.
|
|
const keepAlivePromise = this.startKeepAlives();
|
|
|
|
this.currentSyncRequest = undefined;
|
|
// Transition from RECONNECTING to ERROR after a given number of failed syncs
|
|
this.updateSyncState(
|
|
this.failedSyncCount >= FAILED_SYNC_ERROR_THRESHOLD ? SyncState.Error : SyncState.Reconnecting,
|
|
{ error: err },
|
|
);
|
|
|
|
const connDidFail = await keepAlivePromise;
|
|
|
|
// Only emit CATCHUP if we detected a connectivity error: if we didn't,
|
|
// it's quite likely the sync will fail again for the same reason and we
|
|
// want to stay in ERROR rather than keep flip-flopping between ERROR
|
|
// and CATCHUP.
|
|
if (connDidFail && this.getSyncState() === SyncState.Error) {
|
|
this.updateSyncState(SyncState.Catchup, {
|
|
catchingUp: true,
|
|
});
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Process data returned from a sync response and propagate it
|
|
* into the model objects
|
|
*
|
|
* @param syncEventData - Object containing sync tokens associated with this sync
|
|
* @param data - The response from /sync
|
|
*/
|
|
private async processSyncResponse(syncEventData: ISyncStateData, data: ISyncResponse): Promise<void> {
|
|
const client = this.client;
|
|
|
|
// data looks like:
|
|
// {
|
|
// next_batch: $token,
|
|
// presence: { events: [] },
|
|
// account_data: { events: [] },
|
|
// device_lists: { changed: ["@user:server", ... ]},
|
|
// to_device: { events: [] },
|
|
// device_one_time_keys_count: { signed_curve25519: 42 },
|
|
// rooms: {
|
|
// invite: {
|
|
// $roomid: {
|
|
// invite_state: { events: [] }
|
|
// }
|
|
// },
|
|
// join: {
|
|
// $roomid: {
|
|
// state: { events: [] },
|
|
// timeline: { events: [], prev_batch: $token, limited: true },
|
|
// ephemeral: { events: [] },
|
|
// summary: {
|
|
// m.heroes: [ $user_id ],
|
|
// m.joined_member_count: $count,
|
|
// m.invited_member_count: $count
|
|
// },
|
|
// account_data: { events: [] },
|
|
// unread_notifications: {
|
|
// highlight_count: 0,
|
|
// notification_count: 0,
|
|
// }
|
|
// }
|
|
// },
|
|
// leave: {
|
|
// $roomid: {
|
|
// state: { events: [] },
|
|
// timeline: { events: [], prev_batch: $token }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
// TODO-arch:
|
|
// - Each event we pass through needs to be emitted via 'event', can we
|
|
// do this in one place?
|
|
// - The isBrandNewRoom boilerplate is boilerplatey.
|
|
|
|
// handle presence events (User objects)
|
|
if (Array.isArray(data.presence?.events)) {
|
|
data.presence!.events.filter(noUnsafeEventProps)
|
|
.map(client.getEventMapper())
|
|
.forEach(function (presenceEvent) {
|
|
let user = client.store.getUser(presenceEvent.getSender()!);
|
|
if (user) {
|
|
user.setPresenceEvent(presenceEvent);
|
|
} else {
|
|
user = User.createUser(presenceEvent.getSender()!, client);
|
|
user.setPresenceEvent(presenceEvent);
|
|
client.store.storeUser(user);
|
|
}
|
|
client.emit(ClientEvent.Event, presenceEvent);
|
|
});
|
|
}
|
|
|
|
// handle non-room account_data
|
|
if (Array.isArray(data.account_data?.events)) {
|
|
const events = data.account_data.events.filter(noUnsafeEventProps).map(client.getEventMapper());
|
|
const prevEventsMap = events.reduce<Record<string, MatrixEvent | undefined>>((m, c) => {
|
|
m[c.getType()!] = client.store.getAccountData(c.getType());
|
|
return m;
|
|
}, {});
|
|
client.store.storeAccountDataEvents(events);
|
|
events.forEach(function (accountDataEvent) {
|
|
// Honour push rules that come down the sync stream but also
|
|
// honour push rules that were previously cached. Base rules
|
|
// will be updated when we receive push rules via getPushRules
|
|
// (see sync) before syncing over the network.
|
|
if (accountDataEvent.getType() === EventType.PushRules) {
|
|
const rules = accountDataEvent.getContent<IPushRules>();
|
|
client.setPushRules(rules);
|
|
}
|
|
const prevEvent = prevEventsMap[accountDataEvent.getType()!];
|
|
client.emit(ClientEvent.AccountData, accountDataEvent, prevEvent);
|
|
return accountDataEvent;
|
|
});
|
|
}
|
|
|
|
// handle to-device events
|
|
if (data.to_device && Array.isArray(data.to_device.events) && data.to_device.events.length > 0) {
|
|
let toDeviceMessages: IToDeviceEvent[] = data.to_device.events.filter(noUnsafeEventProps);
|
|
|
|
if (this.syncOpts.cryptoCallbacks) {
|
|
toDeviceMessages = await this.syncOpts.cryptoCallbacks.preprocessToDeviceMessages(toDeviceMessages);
|
|
}
|
|
|
|
const cancelledKeyVerificationTxns: string[] = [];
|
|
toDeviceMessages
|
|
.map(client.getEventMapper({ toDevice: true }))
|
|
.map((toDeviceEvent) => {
|
|
// map is a cheap inline forEach
|
|
// We want to flag m.key.verification.start events as cancelled
|
|
// if there's an accompanying m.key.verification.cancel event, so
|
|
// we pull out the transaction IDs from the cancellation events
|
|
// so we can flag the verification events as cancelled in the loop
|
|
// below.
|
|
if (toDeviceEvent.getType() === "m.key.verification.cancel") {
|
|
const txnId: string = toDeviceEvent.getContent()["transaction_id"];
|
|
if (txnId) {
|
|
cancelledKeyVerificationTxns.push(txnId);
|
|
}
|
|
}
|
|
|
|
// as mentioned above, .map is a cheap inline forEach, so return
|
|
// the unmodified event.
|
|
return toDeviceEvent;
|
|
})
|
|
.forEach(function (toDeviceEvent) {
|
|
const content = toDeviceEvent.getContent();
|
|
if (toDeviceEvent.getType() == "m.room.message" && content.msgtype == "m.bad.encrypted") {
|
|
// the mapper already logged a warning.
|
|
logger.log("Ignoring undecryptable to-device event from " + toDeviceEvent.getSender());
|
|
return;
|
|
}
|
|
|
|
if (
|
|
toDeviceEvent.getType() === "m.key.verification.start" ||
|
|
toDeviceEvent.getType() === "m.key.verification.request"
|
|
) {
|
|
const txnId = content["transaction_id"];
|
|
if (cancelledKeyVerificationTxns.includes(txnId)) {
|
|
toDeviceEvent.flagCancelled();
|
|
}
|
|
}
|
|
|
|
client.emit(ClientEvent.ToDeviceEvent, toDeviceEvent);
|
|
});
|
|
} else {
|
|
// no more to-device events: we can stop polling with a short timeout.
|
|
this.catchingUp = false;
|
|
}
|
|
|
|
// the returned json structure is a bit crap, so make it into a
|
|
// nicer form (array) after applying sanity to make sure we don't fail
|
|
// on missing keys (on the off chance)
|
|
let inviteRooms: WrappedRoom<IInvitedRoom>[] = [];
|
|
let joinRooms: WrappedRoom<IJoinedRoom>[] = [];
|
|
let leaveRooms: WrappedRoom<ILeftRoom>[] = [];
|
|
let knockRooms: WrappedRoom<IKnockedRoom>[] = [];
|
|
|
|
if (data.rooms) {
|
|
if (data.rooms.invite) {
|
|
inviteRooms = this.mapSyncResponseToRoomArray(data.rooms.invite);
|
|
}
|
|
if (data.rooms.join) {
|
|
joinRooms = this.mapSyncResponseToRoomArray(data.rooms.join);
|
|
}
|
|
if (data.rooms.leave) {
|
|
leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave);
|
|
}
|
|
if (data.rooms.knock) {
|
|
knockRooms = this.mapSyncResponseToRoomArray(data.rooms.knock);
|
|
}
|
|
}
|
|
|
|
this.notifEvents = [];
|
|
|
|
// Handle invites
|
|
await promiseMapSeries(inviteRooms, async (inviteObj) => {
|
|
const room = inviteObj.room;
|
|
const stateEvents = this.mapSyncEventsFormat(inviteObj.invite_state, room);
|
|
|
|
await this.injectRoomEvents(room, stateEvents);
|
|
|
|
const inviter = room.currentState.getStateEvents(EventType.RoomMember, client.getUserId()!)?.getSender();
|
|
|
|
const crypto = client.crypto;
|
|
if (crypto) {
|
|
const parkedHistory = await crypto.cryptoStore.takeParkedSharedHistory(room.roomId);
|
|
for (const parked of parkedHistory) {
|
|
if (parked.senderId === inviter) {
|
|
await crypto.olmDevice.addInboundGroupSession(
|
|
room.roomId,
|
|
parked.senderKey,
|
|
parked.forwardingCurve25519KeyChain,
|
|
parked.sessionId,
|
|
parked.sessionKey,
|
|
parked.keysClaimed,
|
|
true,
|
|
{ sharedHistory: true, untrusted: true },
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inviteObj.isBrandNewRoom) {
|
|
room.recalculate();
|
|
client.store.storeRoom(room);
|
|
client.emit(ClientEvent.Room, room);
|
|
} else {
|
|
// Update room state for invite->reject->invite cycles
|
|
room.recalculate();
|
|
}
|
|
stateEvents.forEach(function (e) {
|
|
client.emit(ClientEvent.Event, e);
|
|
});
|
|
});
|
|
|
|
// Handle joins
|
|
await promiseMapSeries(joinRooms, async (joinObj) => {
|
|
const room = joinObj.room;
|
|
const stateEvents = this.mapSyncEventsFormat(joinObj.state, room);
|
|
// Prevent events from being decrypted ahead of time
|
|
// this helps large account to speed up faster
|
|
// room::decryptCriticalEvent is in charge of decrypting all the events
|
|
// required for a client to function properly
|
|
const events = this.mapSyncEventsFormat(joinObj.timeline, room, false);
|
|
const ephemeralEvents = this.mapSyncEventsFormat(joinObj.ephemeral);
|
|
const accountDataEvents = this.mapSyncEventsFormat(joinObj.account_data);
|
|
|
|
const encrypted = this.isRoomEncrypted(room, stateEvents, events);
|
|
// We store the server-provided value first so it's correct when any of the events fire.
|
|
if (joinObj.unread_notifications) {
|
|
/**
|
|
* We track unread notifications ourselves in encrypted rooms, so don't
|
|
* bother setting it here. We trust our calculations better than the
|
|
* server's for this case, and therefore will assume that our non-zero
|
|
* count is accurate.
|
|
* XXX: this is known faulty as the push rule for `.m.room.encrypted` may be disabled so server
|
|
* may issue notification counts of 0 which we wrongly trust.
|
|
* https://github.com/matrix-org/matrix-spec-proposals/pull/2654 would fix this
|
|
*
|
|
* @see import("./client").fixNotificationCountOnDecryption
|
|
*/
|
|
if (!encrypted || joinObj.unread_notifications.notification_count === 0) {
|
|
// In an encrypted room, if the room has notifications enabled then it's typical for
|
|
// the server to flag all new messages as notifying. However, some push rules calculate
|
|
// events as ignored based on their event contents (e.g. ignoring msgtype=m.notice messages)
|
|
// so we want to calculate this figure on the client in all cases.
|
|
room.setUnreadNotificationCount(
|
|
NotificationCountType.Total,
|
|
joinObj.unread_notifications.notification_count ?? 0,
|
|
);
|
|
}
|
|
|
|
if (!encrypted || room.getUnreadNotificationCount(NotificationCountType.Highlight) <= 0) {
|
|
// If the locally stored highlight count is zero, use the server provided value.
|
|
room.setUnreadNotificationCount(
|
|
NotificationCountType.Highlight,
|
|
joinObj.unread_notifications.highlight_count ?? 0,
|
|
);
|
|
}
|
|
}
|
|
|
|
const unreadThreadNotifications =
|
|
joinObj[UNREAD_THREAD_NOTIFICATIONS.name] ?? joinObj[UNREAD_THREAD_NOTIFICATIONS.altName!];
|
|
if (unreadThreadNotifications) {
|
|
// This mirrors the logic above for rooms: take the *total* notification count from
|
|
// the server for unencrypted rooms or is it's zero. Any threads not present in this
|
|
// object implicitly have zero notifications, so start by clearing the total counts
|
|
// for all such threads.
|
|
room.resetThreadUnreadNotificationCountFromSync(Object.keys(unreadThreadNotifications));
|
|
for (const [threadId, unreadNotification] of Object.entries(unreadThreadNotifications)) {
|
|
if (!encrypted || unreadNotification.notification_count === 0) {
|
|
room.setThreadUnreadNotificationCount(
|
|
threadId,
|
|
NotificationCountType.Total,
|
|
unreadNotification.notification_count ?? 0,
|
|
);
|
|
}
|
|
|
|
const hasNoNotifications =
|
|
room.getThreadUnreadNotificationCount(threadId, NotificationCountType.Highlight) <= 0;
|
|
if (!encrypted || (encrypted && hasNoNotifications)) {
|
|
room.setThreadUnreadNotificationCount(
|
|
threadId,
|
|
NotificationCountType.Highlight,
|
|
unreadNotification.highlight_count ?? 0,
|
|
);
|
|
}
|
|
}
|
|
} else {
|
|
room.resetThreadUnreadNotificationCountFromSync();
|
|
}
|
|
|
|
joinObj.timeline = joinObj.timeline || ({} as ITimeline);
|
|
|
|
if (joinObj.isBrandNewRoom) {
|
|
// set the back-pagination token. Do this *before* adding any
|
|
// events so that clients can start back-paginating.
|
|
if (joinObj.timeline.prev_batch !== null) {
|
|
room.getLiveTimeline().setPaginationToken(joinObj.timeline.prev_batch, EventTimeline.BACKWARDS);
|
|
}
|
|
} else if (joinObj.timeline.limited) {
|
|
let limited = true;
|
|
|
|
// we've got a limited sync, so we *probably* have a gap in the
|
|
// timeline, so should reset. But we might have been peeking or
|
|
// paginating and already have some of the events, in which
|
|
// case we just want to append any subsequent events to the end
|
|
// of the existing timeline.
|
|
//
|
|
// This is particularly important in the case that we already have
|
|
// *all* of the events in the timeline - in that case, if we reset
|
|
// the timeline, we'll end up with an entirely empty timeline,
|
|
// which we'll try to paginate but not get any new events (which
|
|
// will stop us linking the empty timeline into the chain).
|
|
//
|
|
for (let i = events.length - 1; i >= 0; i--) {
|
|
const eventId = events[i].getId()!;
|
|
if (room.getTimelineForEvent(eventId)) {
|
|
debuglog(`Already have event ${eventId} in limited sync - not resetting`);
|
|
limited = false;
|
|
|
|
// we might still be missing some of the events before i;
|
|
// we don't want to be adding them to the end of the
|
|
// timeline because that would put them out of order.
|
|
events.splice(0, i);
|
|
|
|
// XXX: there's a problem here if the skipped part of the
|
|
// timeline modifies the state set in stateEvents, because
|
|
// we'll end up using the state from stateEvents rather
|
|
// than the later state from timelineEvents. We probably
|
|
// need to wind stateEvents forward over the events we're
|
|
// skipping.
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (limited) {
|
|
room.resetLiveTimeline(
|
|
joinObj.timeline.prev_batch,
|
|
this.syncOpts.canResetEntireTimeline!(room.roomId) ? null : syncEventData.oldSyncToken ?? null,
|
|
);
|
|
|
|
// We have to assume any gap in any timeline is
|
|
// reason to stop incrementally tracking notifications and
|
|
// reset the timeline.
|
|
client.resetNotifTimelineSet();
|
|
}
|
|
}
|
|
|
|
// process any crypto events *before* emitting the RoomStateEvent events. This
|
|
// avoids a race condition if the application tries to send a message after the
|
|
// state event is processed, but before crypto is enabled, which then causes the
|
|
// crypto layer to complain.
|
|
if (this.syncOpts.cryptoCallbacks) {
|
|
for (const e of stateEvents.concat(events)) {
|
|
if (e.isState() && e.getType() === EventType.RoomEncryption && e.getStateKey() === "") {
|
|
await this.syncOpts.cryptoCallbacks.onCryptoEvent(room, e);
|
|
}
|
|
}
|
|
}
|
|
|
|
try {
|
|
await this.injectRoomEvents(room, stateEvents, events, syncEventData.fromCache);
|
|
} catch (e) {
|
|
logger.error(`Failed to process events on room ${room.roomId}:`, e);
|
|
}
|
|
|
|
// set summary after processing events,
|
|
// because it will trigger a name calculation
|
|
// which needs the room state to be up to date
|
|
if (joinObj.summary) {
|
|
room.setSummary(joinObj.summary);
|
|
}
|
|
|
|
// we deliberately don't add ephemeral events to the timeline
|
|
room.addEphemeralEvents(ephemeralEvents);
|
|
|
|
// we deliberately don't add accountData to the timeline
|
|
room.addAccountData(accountDataEvents);
|
|
|
|
room.recalculate();
|
|
if (joinObj.isBrandNewRoom) {
|
|
client.store.storeRoom(room);
|
|
client.emit(ClientEvent.Room, room);
|
|
}
|
|
|
|
this.processEventsForNotifs(room, events);
|
|
|
|
const emitEvent = (e: MatrixEvent): boolean => client.emit(ClientEvent.Event, e);
|
|
stateEvents.forEach(emitEvent);
|
|
events.forEach(emitEvent);
|
|
ephemeralEvents.forEach(emitEvent);
|
|
accountDataEvents.forEach(emitEvent);
|
|
|
|
// Decrypt only the last message in all rooms to make sure we can generate a preview
|
|
// And decrypt all events after the recorded read receipt to ensure an accurate
|
|
// notification count
|
|
room.decryptCriticalEvents();
|
|
});
|
|
|
|
// Handle leaves (e.g. kicked rooms)
|
|
await promiseMapSeries(leaveRooms, async (leaveObj) => {
|
|
const room = leaveObj.room;
|
|
const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room);
|
|
const events = this.mapSyncEventsFormat(leaveObj.timeline, room);
|
|
const accountDataEvents = this.mapSyncEventsFormat(leaveObj.account_data);
|
|
|
|
await this.injectRoomEvents(room, stateEvents, events);
|
|
room.addAccountData(accountDataEvents);
|
|
|
|
room.recalculate();
|
|
if (leaveObj.isBrandNewRoom) {
|
|
client.store.storeRoom(room);
|
|
client.emit(ClientEvent.Room, room);
|
|
}
|
|
|
|
this.processEventsForNotifs(room, events);
|
|
|
|
stateEvents.forEach(function (e) {
|
|
client.emit(ClientEvent.Event, e);
|
|
});
|
|
events.forEach(function (e) {
|
|
client.emit(ClientEvent.Event, e);
|
|
});
|
|
accountDataEvents.forEach(function (e) {
|
|
client.emit(ClientEvent.Event, e);
|
|
});
|
|
});
|
|
|
|
// Handle knocks
|
|
await promiseMapSeries(knockRooms, async (knockObj) => {
|
|
const room = knockObj.room;
|
|
const stateEvents = this.mapSyncEventsFormat(knockObj.knock_state, room);
|
|
|
|
await this.injectRoomEvents(room, stateEvents);
|
|
|
|
if (knockObj.isBrandNewRoom) {
|
|
room.recalculate();
|
|
client.store.storeRoom(room);
|
|
client.emit(ClientEvent.Room, room);
|
|
} else {
|
|
// Update room state for knock->leave->knock cycles
|
|
room.recalculate();
|
|
}
|
|
stateEvents.forEach(function (e) {
|
|
client.emit(ClientEvent.Event, e);
|
|
});
|
|
});
|
|
|
|
// update the notification timeline, if appropriate.
|
|
// we only do this for live events, as otherwise we can't order them sanely
|
|
// in the timeline relative to ones paginated in by /notifications.
|
|
// XXX: we could fix this by making EventTimeline support chronological
|
|
// ordering... but it doesn't, right now.
|
|
if (syncEventData.oldSyncToken && this.notifEvents.length) {
|
|
this.notifEvents.sort(function (a, b) {
|
|
return a.getTs() - b.getTs();
|
|
});
|
|
this.notifEvents.forEach(function (event) {
|
|
client.getNotifTimelineSet()?.addLiveEvent(event);
|
|
});
|
|
}
|
|
|
|
// Handle device list updates
|
|
if (data.device_lists) {
|
|
if (this.syncOpts.cryptoCallbacks) {
|
|
await this.syncOpts.cryptoCallbacks.processDeviceLists(data.device_lists);
|
|
} else {
|
|
// FIXME if we *don't* have a crypto module, we still need to
|
|
// invalidate the device lists. But that would require a
|
|
// substantial bit of rework :/.
|
|
}
|
|
}
|
|
|
|
// Handle one_time_keys_count and unused fallback keys
|
|
await this.syncOpts.cryptoCallbacks?.processKeyCounts(
|
|
data.device_one_time_keys_count,
|
|
data.device_unused_fallback_key_types ?? data["org.matrix.msc2732.device_unused_fallback_key_types"],
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Starts polling the connectivity check endpoint
|
|
* @param delay - How long to delay until the first poll.
|
|
* defaults to a short, randomised interval (to prevent
|
|
* tight-looping if /versions succeeds but /sync etc. fail).
|
|
* @returns which resolves once the connection returns
|
|
*/
|
|
private startKeepAlives(delay?: number): Promise<boolean> {
|
|
if (delay === undefined) {
|
|
delay = 2000 + Math.floor(Math.random() * 5000);
|
|
}
|
|
|
|
if (this.keepAliveTimer !== null) {
|
|
clearTimeout(this.keepAliveTimer);
|
|
}
|
|
if (delay > 0) {
|
|
this.keepAliveTimer = setTimeout(this.pokeKeepAlive.bind(this), delay);
|
|
} else {
|
|
this.pokeKeepAlive();
|
|
}
|
|
if (!this.connectionReturnedDefer) {
|
|
this.connectionReturnedDefer = defer();
|
|
}
|
|
return this.connectionReturnedDefer.promise;
|
|
}
|
|
|
|
/**
|
|
* Make a dummy call to /_matrix/client/versions, to see if the HS is
|
|
* reachable.
|
|
*
|
|
* On failure, schedules a call back to itself. On success, resolves
|
|
* this.connectionReturnedDefer.
|
|
*
|
|
* @param connDidFail - True if a connectivity failure has been detected. Optional.
|
|
*/
|
|
private pokeKeepAlive(connDidFail = false): void {
|
|
if (!this.running) {
|
|
// we are in a keepAlive, retrying to connect, but the syncronization
|
|
// was stopped, so we are stopping the retry.
|
|
clearTimeout(this.keepAliveTimer);
|
|
if (this.connectionReturnedDefer) {
|
|
this.connectionReturnedDefer.reject("SyncApi.stop() was called");
|
|
this.connectionReturnedDefer = undefined;
|
|
}
|
|
return;
|
|
}
|
|
|
|
const success = (): void => {
|
|
clearTimeout(this.keepAliveTimer);
|
|
if (this.connectionReturnedDefer) {
|
|
this.connectionReturnedDefer.resolve(connDidFail);
|
|
this.connectionReturnedDefer = undefined;
|
|
}
|
|
};
|
|
|
|
this.client.http
|
|
.request(
|
|
Method.Get,
|
|
"/_matrix/client/versions",
|
|
undefined, // queryParams
|
|
undefined, // data
|
|
{
|
|
prefix: "",
|
|
localTimeoutMs: 15 * 1000,
|
|
abortSignal: this.abortController?.signal,
|
|
},
|
|
)
|
|
.then(
|
|
() => {
|
|
success();
|
|
},
|
|
(err) => {
|
|
if (err.httpStatus == 400 || err.httpStatus == 404) {
|
|
// treat this as a success because the server probably just doesn't
|
|
// support /versions: point is, we're getting a response.
|
|
// We wait a short time though, just in case somehow the server
|
|
// is in a mode where it 400s /versions responses and sync etc.
|
|
// responses fail, this will mean we don't hammer in a loop.
|
|
this.keepAliveTimer = setTimeout(success, 2000);
|
|
} else {
|
|
connDidFail = true;
|
|
this.keepAliveTimer = setTimeout(
|
|
this.pokeKeepAlive.bind(this, connDidFail),
|
|
5000 + Math.floor(Math.random() * 5000),
|
|
);
|
|
// A keepalive has failed, so we emit the
|
|
// error state (whether or not this is the
|
|
// first failure).
|
|
// Note we do this after setting the timer:
|
|
// this lets the unit tests advance the mock
|
|
// clock when they get the error.
|
|
this.updateSyncState(SyncState.Error, { error: err });
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
private mapSyncResponseToRoomArray<T extends ILeftRoom | IJoinedRoom | IInvitedRoom | IKnockedRoom>(
|
|
obj: Record<string, T>,
|
|
): Array<WrappedRoom<T>> {
|
|
// Maps { roomid: {stuff}, roomid: {stuff} }
|
|
// to
|
|
// [{stuff+Room+isBrandNewRoom}, {stuff+Room+isBrandNewRoom}]
|
|
const client = this.client;
|
|
return Object.keys(obj)
|
|
.filter((k) => !unsafeProp(k))
|
|
.map((roomId) => {
|
|
let room = client.store.getRoom(roomId);
|
|
let isBrandNewRoom = false;
|
|
if (!room) {
|
|
room = this.createRoom(roomId);
|
|
isBrandNewRoom = true;
|
|
}
|
|
return {
|
|
...obj[roomId],
|
|
room,
|
|
isBrandNewRoom,
|
|
};
|
|
});
|
|
}
|
|
|
|
private mapSyncEventsFormat(
|
|
obj: IInviteState | ITimeline | IEphemeral,
|
|
room?: Room,
|
|
decrypt = true,
|
|
): MatrixEvent[] {
|
|
if (!obj || !Array.isArray(obj.events)) {
|
|
return [];
|
|
}
|
|
const mapper = this.client.getEventMapper({ decrypt });
|
|
type TaggedEvent = (IStrippedState | IRoomEvent | IStateEvent | IMinimalEvent) & { room_id?: string };
|
|
return (obj.events as TaggedEvent[]).filter(noUnsafeEventProps).map(function (e) {
|
|
if (room) {
|
|
e.room_id = room.roomId;
|
|
}
|
|
return mapper(e);
|
|
});
|
|
}
|
|
|
|
/**
|
|
*/
|
|
private resolveInvites(room: Room): void {
|
|
if (!room || !this.opts.resolveInvitesToProfiles) {
|
|
return;
|
|
}
|
|
const client = this.client;
|
|
// For each invited room member we want to give them a displayname/avatar url
|
|
// if they have one (the m.room.member invites don't contain this).
|
|
room.getMembersWithMembership(KnownMembership.Invite).forEach(function (member) {
|
|
if (member.requestedProfileInfo) return;
|
|
member.requestedProfileInfo = true;
|
|
// try to get a cached copy first.
|
|
const user = client.getUser(member.userId);
|
|
let promise;
|
|
if (user) {
|
|
promise = Promise.resolve({
|
|
avatar_url: user.avatarUrl,
|
|
displayname: user.displayName,
|
|
});
|
|
} else {
|
|
promise = client.getProfileInfo(member.userId);
|
|
}
|
|
promise.then(
|
|
function (info) {
|
|
// slightly naughty by doctoring the invite event but this means all
|
|
// the code paths remain the same between invite/join display name stuff
|
|
// which is a worthy trade-off for some minor pollution.
|
|
const inviteEvent = member.events.member;
|
|
if (inviteEvent?.getContent().membership !== KnownMembership.Invite) {
|
|
// between resolving and now they have since joined, so don't clobber
|
|
return;
|
|
}
|
|
inviteEvent.getContent().avatar_url = info.avatar_url;
|
|
inviteEvent.getContent().displayname = info.displayname;
|
|
// fire listeners
|
|
member.setMembershipEvent(inviteEvent, room.currentState);
|
|
},
|
|
function (err) {
|
|
// OH WELL.
|
|
},
|
|
);
|
|
});
|
|
}
|
|
|
|
private findEncryptionEvent(events?: MatrixEvent[]): MatrixEvent | undefined {
|
|
return events?.find((e) => e.getType() === EventType.RoomEncryption && e.getStateKey() === "");
|
|
}
|
|
|
|
// When processing the sync response we cannot rely on Room.hasEncryptionStateEvent we actually
|
|
// inject the events into the room object, so we have to inspect the events themselves.
|
|
private isRoomEncrypted(room: Room, stateEventList: MatrixEvent[], timelineEventList?: MatrixEvent[]): boolean {
|
|
return (
|
|
room.hasEncryptionStateEvent() ||
|
|
!!this.findEncryptionEvent(stateEventList) ||
|
|
!!this.findEncryptionEvent(timelineEventList)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Injects events into a room's model.
|
|
* @param stateEventList - A list of state events. This is the state
|
|
* at the *START* of the timeline list if it is supplied.
|
|
* @param timelineEventList - A list of timeline events, including threaded. Lower index
|
|
* is earlier in time. Higher index is later.
|
|
* @param fromCache - whether the sync response came from cache
|
|
*/
|
|
public async injectRoomEvents(
|
|
room: Room,
|
|
stateEventList: MatrixEvent[],
|
|
timelineEventList?: MatrixEvent[],
|
|
fromCache = false,
|
|
): Promise<void> {
|
|
// If there are no events in the timeline yet, initialise it with
|
|
// the given state events
|
|
const liveTimeline = room.getLiveTimeline();
|
|
const timelineWasEmpty = liveTimeline.getEvents().length == 0;
|
|
if (timelineWasEmpty) {
|
|
// Passing these events into initialiseState will freeze them, so we need
|
|
// to compute and cache the push actions for them now, otherwise sync dies
|
|
// with an attempt to assign to read only property.
|
|
// XXX: This is pretty horrible and is assuming all sorts of behaviour from
|
|
// these functions that it shouldn't be. We should probably either store the
|
|
// push actions cache elsewhere so we can freeze MatrixEvents, or otherwise
|
|
// find some solution where MatrixEvents are immutable but allow for a cache
|
|
// field.
|
|
for (const ev of stateEventList) {
|
|
this.client.getPushActionsForEvent(ev);
|
|
}
|
|
liveTimeline.initialiseState(stateEventList, {
|
|
timelineWasEmpty,
|
|
});
|
|
}
|
|
|
|
this.resolveInvites(room);
|
|
|
|
// recalculate the room name at this point as adding events to the timeline
|
|
// may make notifications appear which should have the right name.
|
|
// XXX: This looks suspect: we'll end up recalculating the room once here
|
|
// and then again after adding events (processSyncResponse calls it after
|
|
// calling us) even if no state events were added. It also means that if
|
|
// one of the room events in timelineEventList is something that needs
|
|
// a recalculation (like m.room.name) we won't recalculate until we've
|
|
// finished adding all the events, which will cause the notification to have
|
|
// the old room name rather than the new one.
|
|
room.recalculate();
|
|
|
|
// If the timeline wasn't empty, we process the state events here: they're
|
|
// defined as updates to the state before the start of the timeline, so this
|
|
// starts to roll the state forward.
|
|
// XXX: That's what we *should* do, but this can happen if we were previously
|
|
// peeking in a room, in which case we obviously do *not* want to add the
|
|
// state events here onto the end of the timeline. Historically, the js-sdk
|
|
// has just set these new state events on the old and new state. This seems
|
|
// very wrong because there could be events in the timeline that diverge the
|
|
// state, in which case this is going to leave things out of sync. However,
|
|
// for now I think it;s best to behave the same as the code has done previously.
|
|
if (!timelineWasEmpty) {
|
|
// XXX: As above, don't do this...
|
|
//room.addLiveEvents(stateEventList || []);
|
|
// Do this instead...
|
|
room.oldState.setStateEvents(stateEventList || []);
|
|
room.currentState.setStateEvents(stateEventList || []);
|
|
}
|
|
|
|
// Execute the timeline events. This will continue to diverge the current state
|
|
// if the timeline has any state events in it.
|
|
// This also needs to be done before running push rules on the events as they need
|
|
// to be decorated with sender etc.
|
|
await room.addLiveEvents(timelineEventList || [], {
|
|
fromCache,
|
|
timelineWasEmpty,
|
|
});
|
|
this.client.processBeaconEvents(room, timelineEventList);
|
|
}
|
|
|
|
/**
|
|
* Takes a list of timelineEvents and adds and adds to notifEvents
|
|
* as appropriate.
|
|
* This must be called after the room the events belong to has been stored.
|
|
*
|
|
* @param timelineEventList - A list of timeline events. Lower index
|
|
* is earlier in time. Higher index is later.
|
|
*/
|
|
private processEventsForNotifs(room: Room, timelineEventList: MatrixEvent[]): void {
|
|
// gather our notifications into this.notifEvents
|
|
if (this.client.getNotifTimelineSet()) {
|
|
for (const event of timelineEventList) {
|
|
const pushActions = this.client.getPushActionsForEvent(event);
|
|
if (pushActions?.notify && pushActions.tweaks?.highlight) {
|
|
this.notifEvents.push(event);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private getGuestFilter(): string {
|
|
// Dev note: This used to be conditional to return a filter of 20 events maximum, but
|
|
// the condition never went to the other branch. This is now hardcoded.
|
|
return "{}";
|
|
}
|
|
|
|
/**
|
|
* Sets the sync state and emits an event to say so
|
|
* @param newState - The new state string
|
|
* @param data - Object of additional data to emit in the event
|
|
*/
|
|
private updateSyncState(newState: SyncState, data?: ISyncStateData): void {
|
|
const old = this.syncState;
|
|
this.syncState = newState;
|
|
this.syncStateData = data;
|
|
this.client.emit(ClientEvent.Sync, this.syncState, old, data);
|
|
}
|
|
|
|
/**
|
|
* Event handler for the 'online' event
|
|
* This event is generally unreliable and precise behaviour
|
|
* varies between browsers, so we poll for connectivity too,
|
|
* but this might help us reconnect a little faster.
|
|
*/
|
|
private onOnline = (): void => {
|
|
debuglog("Browser thinks we are back online");
|
|
this.startKeepAlives(0);
|
|
};
|
|
}
|
|
|
|
// /!\ This function is not intended for public use! It's only exported from
|
|
// here in order to share some common logic with sliding-sync-sdk.ts.
|
|
export function _createAndReEmitRoom(client: MatrixClient, roomId: string, opts: Partial<IStoredClientOpts>): Room {
|
|
const { timelineSupport } = client;
|
|
|
|
const room = new Room(roomId, client, client.getUserId()!, {
|
|
lazyLoadMembers: opts.lazyLoadMembers,
|
|
pendingEventOrdering: opts.pendingEventOrdering,
|
|
timelineSupport,
|
|
});
|
|
|
|
client.reEmitter.reEmit(room, [
|
|
RoomEvent.Name,
|
|
RoomEvent.Redaction,
|
|
RoomEvent.RedactionCancelled,
|
|
RoomEvent.Receipt,
|
|
RoomEvent.Tags,
|
|
RoomEvent.LocalEchoUpdated,
|
|
RoomEvent.AccountData,
|
|
RoomEvent.MyMembership,
|
|
RoomEvent.Timeline,
|
|
RoomEvent.TimelineReset,
|
|
RoomStateEvent.Events,
|
|
RoomStateEvent.Members,
|
|
RoomStateEvent.NewMember,
|
|
RoomStateEvent.Update,
|
|
BeaconEvent.New,
|
|
BeaconEvent.Update,
|
|
BeaconEvent.Destroy,
|
|
BeaconEvent.LivenessChange,
|
|
]);
|
|
|
|
// We need to add a listener for RoomState.members in order to hook them
|
|
// correctly.
|
|
room.on(RoomStateEvent.NewMember, (event, state, member) => {
|
|
member.user = client.getUser(member.userId) ?? undefined;
|
|
client.reEmitter.reEmit(member, [
|
|
RoomMemberEvent.Name,
|
|
RoomMemberEvent.Typing,
|
|
RoomMemberEvent.PowerLevel,
|
|
RoomMemberEvent.Membership,
|
|
]);
|
|
});
|
|
|
|
return room;
|
|
}
|